Mobile Assisted Language Learning In Tunisia: Gamification As A Tool - Couverture souple

Ben Alkilani, Marwen

 
9783330322417: Mobile Assisted Language Learning In Tunisia: Gamification As A Tool

Synopsis

This study looked at the use of “gamification” in extracurricular educational opportunities to learn the English language in Tunisia. Its aim was to investigate the extent to which learners’ (from primary school level) English language skills are evolving during MALL sessions (“gamification” sessions) in English clubs. “Android application evaluation” and “clubroom observation” were used as data collection tools. Moreover, 10 groups of 4 learners (from primary school) were followed over 10 MALL (gamification) sessions. In this study, two Android educational games (AEG) were used: “Educational games for kids” and “English Grammar App nounshoun”. After using these two Android educational games, the results show that learners’ were motivated to learn the English language outside classrooms. Moreover, their vocabulary and grammar levels evolved. In the light of these results, pedagogical recommendations are made. Teachers’ knowledge about MALL should be updated. Teachers should also use a variety of teaching materials to teach vocabulary and grammar in the English language. In addition, an application (i.e. an Android educational game) cannot, by itself, be sufficient.

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Présentation de l'éditeur

This study looked at the use of “gamification” in extracurricular educational opportunities to learn the English language in Tunisia. Its aim was to investigate the extent to which learners’ (from primary school level) English language skills are evolving during MALL sessions (“gamification” sessions) in English clubs. “Android application evaluation” and “clubroom observation” were used as data collection tools. Moreover, 10 groups of 4 learners (from primary school) were followed over 10 MALL (gamification) sessions. In this study, two Android educational games (AEG) were used: “Educational games for kids” and “English Grammar App nounshoun”. After using these two Android educational games, the results show that learners’ were motivated to learn the English language outside classrooms. Moreover, their vocabulary and grammar levels evolved. In the light of these results, pedagogical recommendations are made. Teachers’ knowledge about MALL should be updated. Teachers should also use a variety of teaching materials to teach vocabulary and grammar in the English language. In addition, an application (i.e. an Android educational game) cannot, by itself, be sufficient.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.