It wasn't a game made by a studio. It was a messy, unbalanced map made by a teenager in a level editor. "Defense of the Ancients" (DotA) was a custom map for Warcraft III that stripped away the base building and focused on heroes. Blizzard ignored it. But the players didn't. This book traces the chaotic lineage of the MOBA (Multiplayer Online Battle Arena) genre. From the anonymous creator Eul to the mysterious IceFrog, from the theft of ideas that led to "League of Legends" to Valve's corporate maneuvering to secure "Dota 2". It is a story of how the community built a genre that generates billions today, while the company that owned the engine (Blizzard) watched from the sidelines and missed the biggest opportunity in gaming history.
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Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -It wasn't a game made by a studio. It was a messy, unbalanced map made by a teenager in a level editor. 'Defense of the Ancients' (DotA) was a custom map for Warcraft III that stripped away the base building and focused on heroes. Blizzard ignored it. But the players didn't.This book traces the chaotic lineage of the MOBA (Multiplayer Online Battle Arena) genre. From the anonymous creator Eul to the mysterious IceFrog, from the theft of ideas that led to 'League of Legends' to Valve's corporate maneuvering to secure 'Dota 2'. It is a story of how the community built a genre that generates billions today, while the company that owned the engine (Blizzard) watched from the sidelines and missed the biggest opportunity in gaming history. 108 pp. Englisch. N° de réf. du vendeur 9783565263523
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Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Taschenbuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - It wasn't a game made by a studio. It was a messy, unbalanced map made by a teenager in a level editor. 'Defense of the Ancients' (DotA) was a custom map for Warcraft III that stripped away the base building and focused on heroes. Blizzard ignored it. But the players didn't.This book traces the chaotic lineage of the MOBA (Multiplayer Online Battle Arena) genre. From the anonymous creator Eul to the mysterious IceFrog, from the theft of ideas that led to 'League of Legends' to Valve's corporate maneuvering to secure 'Dota 2'. It is a story of how the community built a genre that generates billions today, while the company that owned the engine (Blizzard) watched from the sidelines and missed the biggest opportunity in gaming history. N° de réf. du vendeur 9783565263523
Quantité disponible : 2 disponible(s)
Vendeur : preigu, Osnabrück, Allemagne
Taschenbuch. Etat : Neu. Born in the Editor | How a Warcraft 3 Mod Created a Billion-Dollar [.] | Kevin J. Larson | Taschenbuch | Englisch | epubli | EAN 9783565263523 | Verantwortliche Person für die EU: Neopubli GmbH (Imprint: epubli), Köpenicker Str. 154a, 10997 Berlin, produktsicherheit[at]epubli[dot]com | Anbieter: preigu. N° de réf. du vendeur 134620921
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