Want to learn game development without getting overwhelmed by complicated tools and workflows? Godot 4.x Handbook provides a practical, step-by-step introduction to building games with the Godot Engine, covering everything from creating your first project to developing, testing, and publishing playable games. Designed for beginners, aspiring game developers, hobbyists, and creators, this guide introduces the essential concepts behind Godot 4.x while helping you develop practical skills through hands-on workflows. Inside this handbook, you'll learn how to: Set up Godot and navigate the editor Understand scenes, nodes, resources, and project organization Build 2D games and interactive environments Create 3D scenes, levels, and game worlds Learn the fundamentals of GDScript programming Create player controls and interactive gameplay Work with physics, collisions, and movement Design menus, HUDs, buttons, and other user-interface elements Add animation and visual effects to your games Create game mechanics and reusable components Organize and manage game assets Test, debug, and improve your projects Optimize your game for a smoother experience Prepare and publish your finished games Whether you want to create a 2D platformer, 3D adventure, puzzle game, simulation, or another interactive experience, the concepts in this handbook provide a foundation you can adapt to your own projects. With clear explanations and practical guidance, Godot 4.x Handbook helps you move from understanding the basics of game development to building complete and playable projects.
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Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Want to learn game development without getting overwhelmed by complicated tools and workflows Godot 4.x Handbook provides a practical, step-by-step introduction to building games with the Godot Engine, covering everything from creating your first project to developing, testing, and publishing playable games.Designed for beginners, aspiring game developers, hobbyists, and creators, this guide introduces the essential concepts behind Godot 4.x while helping you develop practical skills through hands-on workflows.Inside this handbook, you'll learn how to:Set up Godot and navigate the editorUnderstand scenes, nodes, resources, and project organizationBuild 2D games and interactive environmentsCreate 3D scenes, levels, and game worldsLearn the fundamentals of GDScript programmingCreate player controls and interactive gameplayWork with physics, collisions, and movementDesign menus, HUDs, buttons, and other user-interface elementsAdd animation and visual effects to your gamesCreate game mechanics and reusable componentsOrganize and manage game assetsTest, debug, and improve your projectsOptimize your game for a smoother experiencePrepare and publish your finished gamesWhether you want to create a 2D platformer, 3D adventure, puzzle game, simulation, or another interactive experience, the concepts in this handbook provide a foundation you can adapt to your own projects.With clear explanations and practical guidance, Godot 4.x Handbook helps you move from understanding the basics of game development to building complete and playable projects. 140 pp. Englisch. N° de réf. du vendeur 9783565624102
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Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Taschenbuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - Want to learn game development without getting overwhelmed by complicated tools and workflows Godot 4.x Handbook provides a practical, step-by-step introduction to building games with the Godot Engine, covering everything from creating your first project to developing, testing, and publishing playable games.Designed for beginners, aspiring game developers, hobbyists, and creators, this guide introduces the essential concepts behind Godot 4.x while helping you develop practical skills through hands-on workflows.Inside this handbook, you'll learn how to:Set up Godot and navigate the editorUnderstand scenes, nodes, resources, and project organizationBuild 2D games and interactive environmentsCreate 3D scenes, levels, and game worldsLearn the fundamentals of GDScript programmingCreate player controls and interactive gameplayWork with physics, collisions, and movementDesign menus, HUDs, buttons, and other user-interface elementsAdd animation and visual effects to your gamesCreate game mechanics and reusable componentsOrganize and manage game assetsTest, debug, and improve your projectsOptimize your game for a smoother experiencePrepare and publish your finished gamesWhether you want to create a 2D platformer, 3D adventure, puzzle game, simulation, or another interactive experience, the concepts in this handbook provide a foundation you can adapt to your own projects.With clear explanations and practical guidance, Godot 4.x Handbook helps you move from understanding the basics of game development to building complete and playable projects. N° de réf. du vendeur 9783565624102
Quantité disponible : 2 disponible(s)
Vendeur : preigu, Osnabrück, Allemagne
Taschenbuch. Etat : Neu. Godot 4.x Handbook | A Practical Step-by-Step Guide to 2D and 3D Game Development, GDScript Programming, UI Design, Physics, Animation, and Publishing [.] | Joy Favour | Taschenbuch | Englisch | epubli | EAN 9783565624102 | Verantwortliche Person für die EU: Neopubli GmbH (Imprint: epubli), Köpenicker Str. 154a, 10997 Berlin, produktsicherheit[at]epubli[dot]com | Anbieter: preigu. N° de réf. du vendeur 136142850
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