The book concentrates on video game translation from the perspective of cognitive semantics. One of its objectives is to assert that translators' knowledge of cognitive semantics can affect translation, i.e. decoding the sender's mental states and evoking particular mental states in the target language recipient. The work is interdisciplinary and draws on such fields as games studies, cognitive semantics, and translation studies. It also aspires to complete gaps in the scientific research on video games, systematize the knowledge of localization, and ascertain the role played by translators in the localization process. The research material consists of eight video games which belong to different genres, and the investigated English video game texts cover almost 3 000 standard pages.
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Mateusz Sajna graduated from the Institute of English Studies at the University of Wroc ? aw (Poland) where he gained his PhD in linguistics at the Faculty of Letters. His research interests include video game and audiovisual translation, as well as cognitive semantics.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Originalhardcover. Etat : Wie neu. 157 S., 37 Ill. Ein tadelloses Exemplar. - Table o f contents -- I n tr o d u c tio n 15 -- C h a p te r 1: I n tr o d u c tio n to V id e o G a m e s A n d V id eo G a m in g 19 -- Overview 19 -- 1 What Are Video Games?19 -- 11 Products Or Works of Art?20 -- 12 Computer Games And Console Games 22 -- 13 Social Aspects of Video Gaming 23 -- 131 Authors tricks 25 -- 132 A Colossal Waste of Time?27 -- 14 Brief History of Video Gaming 29 -- 15 Video Games - Previous Research30 -- 16 Game Typology 31 -- 161 Video Game Industry Game Typology32 -- 162 Aarseths Open-Ended Typology 34 -- 163 Massive Multiplayer Games37 -- 17 Lexis of Video Games38 -- 18 Chapter Conclusions 40 -- C h a p te r 2: V id eo G a m e T ra n s la tio n 41 -- Overview 41 -- 2 Localization And The Translator41 -- 21 Translation of Video Games 43 -- 211 Translation Techniques45 -- 2111 Vinay And Darbelnet 46 -- 2112 Tomaszkiewicz s Culture-Specific Terms 46 -- 2113 Delabastitas Pun Translation 51 212 Video Game Translation Features52 -- 2121 Variables 52 -- 2122 Source Code54 -- 2123 Blind Translation 54 -- 2124 Space Limitations 56 -- 2125 Non-linearity57 -- 2126 Impersonal Translation58 -- 2127 In-Game Art Assets 59 -- 2128 Access Paths60 -- 2129 Links 61 -- 21210 Game-Specific Terms 61 -- 21211 Style 62 -- 21212 Rating 63 -- 213 Video Game Translator "Helpers"64 -- 2131 Lockit 64 -- 2132 Computer Assisted Translation Tools 67 -- 22 Skopos Theory in Video Game Translation 68 -- 23 Commissioner And Goals of Localization69 -- 24 Translation As Part of Gameplay 71 -- 25 Modes of Video Game Translation 72 -- 251 Subtitles72 -- 252 Dubbing And Lip-Synchronization73 -- 26 Additional Materials 75 -- 27 Chapter Conclusions 76 -- C h a p te r 3: C o g n itiv e S e m a n tic s A n d T ra n s la tio n 77 -- Overview 77 -- 3 In Search of Meaning 77 -- 31 What is Meaning?78 ISBN 9783631674819 Sprache: Englisch Gewicht in Gramm: 550. N° de réf. du vendeur 1077153
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Buch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The book concentrates on video game translation from the perspective of cognitive semantics. One of its objectives is to assert that translators' knowledge of cognitive semantics can affect translation, i.e. decoding the sender's mental states and evoking particular mental states in the target language recipient. The work is interdisciplinary and draws on such fields as games studies, cognitive semantics, and translation studies. It also aspires to complete gaps in the scientific research on video games, systematize the knowledge of localization, and ascertain the role played by translators in the localization process. The research material consists of eight video games which belong to different genres, and the investigated English video game texts cover almost 3000 standard pages. 160 pp. Englisch. N° de réf. du vendeur 9783631674819
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Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book focuses on video game translation from the perspective of cognitive semantics. It presents how the translators knowledge of cognitive semantics can affect translation. The work is interdisciplinary and aspires to complete gaps in the research on . N° de réf. du vendeur 128973433
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