This volume is about digital technologies and gaming. It offers different chapters that deal with different types of research, studies, tools and methodologies regarding language use, teaching and learning in the realm of digital technologies, ICTs and gamification.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Inmaculada Clotilde Santos Díaz is a senior lecturer in the Department of Didactics of Language, Arts and Sports at the University of Malaga. She is also an expert evaluator of European projects. Her research focuses on application of linguistics to language teaching and teacher training.
Milagros Torrado Cespón is a lecturer at the Department of Didactics of English Language at the Universidad Internacional de La Rioja (UNIR). Her field of research focuses on EFL (English as a Foreign Language), language acquisition and learning and anthropological studies.
José María Díaz Lage is a lecturer at the Department of Foreign Philologies and Linguistics of the Universidad Nacional de Educación a Distancia (UNED). His research focuses on British literature from 1875 to 1939 and the application of linguistics to EFL.
Sidoní López Pérez is a lecturer and assistant coordinator in the Department of Didactics of the English Language at the International University of La Rioja (UNIR). Her primary research areas include Native American literature, corpus linguistics and the teaching and learning of EFL.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Buch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The use of digital technologies in education is providing both teachers and students with new and innovative forms of support for learning different subjects. Digital games are also bringing multiple benefits to the classroom, especially in the realm of foreign and second language teaching and learning. Different studies have shown that digital technologies and gaming can enhance students' learning and acquisition skills and knowledge. This book presents the research and studies carried out by different academics, primarily professors and researchers, from various universities around the world. Through their work, these scholars employ different tools and methodologies to explore the applications and implications of new digital technologies and gaming for the teaching, learning and use of language. 226 pp. Englisch. N° de réf. du vendeur 9783631889008
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Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This volume is about digital technologies and gaming. It offers different chapters that deal with different types of research, studies, tools and methodologies regarding language use, teaching and learning in the realm of digital technologies, ICTs and g. N° de réf. du vendeur 891100920
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Buch. Etat : Neu. Neuware -The use of digital technologies in education is providing both teachers and students with new and innovative forms of support for learning different subjects. Digital games are also bringing multiple benefits to the classroom, especially in the realm of foreign and second language teaching and learning. Different studies have shown that digital technologies and gaming can enhance students¿ learning and acquisition skills and knowledge. This book presents the research and studies carried out by different academics, primarily professors and researchers, from various universities around the world. Through their work, these scholars employ different tools and methodologies to explore the applications and implications of new digital technologies and gaming for the teaching, learning and use of language. 226 pp. Englisch. N° de réf. du vendeur 9783631889008
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