Revision with unchanged content. Virtual reality (VR) systems utilize additional input and output channels in order to make interactions in virtual environments (VEs) more intuitive. VR technologies have the potential to provide a better insight into complex datasets, although high demands on the ability of the user to interact in the virtual space are made. When interacting in VR-based applications the cognitive effort for accomplishing interaction tasks is higher compared to the effort required when interacting via two-dimensional user interfaces. Therefore, interaction metaphors support users during an interaction process by reducing the cognitive effort required for performing certain interaction tasks by depicting complex tasks by commonly used techniques users are accustomed to. But how are such metaphors designed and adapted to the user? In this book the design and evaluation of novel multimodal interaction metaphors for generic interaction tasks in VEs is described by means of case studies. The usefulness of the proposed interaction strategies is pointed out in interactive geovisualization as well as seismic volume visualization environments.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Revision with unchanged content. Virtual reality (VR) systems utilize additional input and output channels in order to make interactions in virtual environments (VEs) more intuitive. VR technologies have the potential to provide a better insight into complex datasets, although high demands on the ability of the user to interact in the virtual space are made. When interacting in VR-based applications the cognitive effort for accomplishing interaction tasks is higher compared to the effort required when interacting via two-dimensional user interfaces. Therefore, interaction metaphors support users during an interaction process by reducing the cognitive effort required for performing certain interaction tasks by depicting complex tasks by commonly used techniques users are accustomed to. But how are such metaphors designed and adapted to the user? In this book the design and evaluation of novel multimodal interaction metaphors for generic interaction tasks in VEs is described by means of case studies. The usefulness of the proposed interaction strategies is pointed out in interactive geovisualization as well as seismic volume visualization environments.
In many projects, publications and talks, Dr. Steinicke has presented strategies, which support users when interacting in virtual environments. His concepts are applied in scientific as well as industrial contexts. He is now a CEO at a visualization company and works as an academic council at the WWU in Germany.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Revision with unchanged content. Virtual reality (VR) systems utilize additional input and output channels in order to make interactions in virtual environments (VEs) more intuitive. VR technologies have the potential to provide a better insight into complex datasets, although high demands on the ability of the user to interact in the virtual space are made. When interacting in VR-based applications the cognitive effort for accomplishing interaction tasks is higher compared to the effort required when interacting via two-dimensional user interfaces. Therefore, interaction metaphors support users during an interaction process by reducing the cognitive effort required for performing certain interaction tasks by depicting complex tasks by commonly used techniques users are accustomed to. But how are such metaphors designed and adapted to the user In this book the design and evaluation of novel multimodal interaction metaphors for generic interaction tasks in VEs is described by means of case studies. The usefulness of the proposed interaction strategies is pointed out in interactive geovisualization as well as seismic volume visualization environments. 164 pp. Englisch. N° de réf. du vendeur 9783639424645
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Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Steinicke FrankIn many projects, publications and talks, Dr. Steinicke has presented strategies, which support users when interacting in virtual environments. His concepts are applied in scientific as well as industrial contexts. He . N° de réf. du vendeur 4986677
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Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
Taschenbuch. Etat : Neu. Neuware -Revision with unchanged content. Virtual reality (VR) systems utilize additional input and output channels in order to make interactions in virtual environments (VEs) more intuitive. VR technologies have the potential to provide a better insight into complex datasets, although high demands on the ability of the user to interact in the virtual space are made. When interacting in VR-based applications the cognitive effort for accomplishing interaction tasks is higher compared to the effort required when interacting via two-dimensional user interfaces. Therefore, interaction metaphors support users during an interaction process by reducing the cognitive effort required for performing certain interaction tasks by depicting complex tasks by commonly used techniques users are accustomed to. But how are such metaphors designed and adapted to the user In this book the design and evaluation of novel multimodal interaction metaphors for generic interaction tasks in VEs is described by means of case studies. The usefulness of the proposed interaction strategies is pointed out in interactive geovisualization as well as seismic volume visualization environments.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 164 pp. Englisch. N° de réf. du vendeur 9783639424645
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Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Revision with unchanged content. Virtual reality (VR) systems utilize additional input and output channels in order to make interactions in virtual environments (VEs) more intuitive. VR technologies have the potential to provide a better insight into complex datasets, although high demands on the ability of the user to interact in the virtual space are made. When interacting in VR-based applications the cognitive effort for accomplishing interaction tasks is higher compared to the effort required when interacting via two-dimensional user interfaces. Therefore, interaction metaphors support users during an interaction process by reducing the cognitive effort required for performing certain interaction tasks by depicting complex tasks by commonly used techniques users are accustomed to. But how are such metaphors designed and adapted to the user In this book the design and evaluation of novel multimodal interaction metaphors for generic interaction tasks in VEs is described by means of case studies. The usefulness of the proposed interaction strategies is pointed out in interactive geovisualization as well as seismic volume visualization environments. N° de réf. du vendeur 9783639424645
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Taschenbuch. Etat : Neu. Universal Interaction in Virtual Reality Systems | Design of Multimodal Metaphors for Generic Interaction Tasks | Frank Steinicke | Taschenbuch | 164 S. | Englisch | 2012 | AV Akademikerverlag | EAN 9783639424645 | Verantwortliche Person für die EU: BoD - Books on Demand, In de Tarpen 42, 22848 Norderstedt, info[at]bod[dot]de | Anbieter: preigu. N° de réf. du vendeur 106420397
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Vendeur : Mispah books, Redhill, SURRE, Royaume-Uni
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