Brain-Computer Interface: Design and Implementation of an Online BCI System for the Control in Gaming Applications an Virtual Limbs - Couverture souple

Krepkiy, Roman

 
9783639440539: Brain-Computer Interface: Design and Implementation of an Online BCI System for the Control in Gaming Applications an Virtual Limbs

Synopsis

Revision with unchanged content. This book aims to describe work carried out within the project «Brain- Computer Interface» (BCI). Control over a computer application will be represented with «Brain-Gaming», i.e. computer games like Ping-Pong, Pacman or Tetris. For this purpose, several control strategies were developed, implemented and proved experimentally in different scenarios. The most important aspect of the design and development of these interfaces turned out to be their flexibility. Control over a device could include the steering and moving of a wheel-chair for paralyzed patients or the gaining of control over an arm or foot prosthesis for patients with amputated limbs. Latter was realized here as a computer-based simulation of a virtual arm, such that it can be tested in future experiments on patients with amputated limbs. In contrast to the «Brain-Gaming» experiments, where the player was equipped with an additional communication channel, the experiments with patients did not require an ultra-fast recognition of the intended movement; i.e. the command signal for a simulated movement can be recognized after the phantom movement is initialized and performed.

Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.

Présentation de l'éditeur

Revision with unchanged content. This book aims to describe work carried out within the project «Brain- Computer Interface» (BCI). Control over a computer application will be represented with «Brain-Gaming», i.e. computer games like Ping-Pong, Pacman or Tetris. For this purpose, several control strategies were developed, implemented and proved experimentally in different scenarios. The most important aspect of the design and development of these interfaces turned out to be their flexibility. Control over a device could include the steering and moving of a wheel-chair for paralyzed patients or the gaining of control over an arm or foot prosthesis for patients with amputated limbs. Latter was realized here as a computer-based simulation of a virtual arm, such that it can be tested in future experiments on patients with amputated limbs. In contrast to the «Brain-Gaming» experiments, where the player was equipped with an additional communication channel, the experiments with patients did not require an ultra-fast recognition of the intended movement; i.e. the command signal for a simulated movement can be recognized after the phantom movement is initialized and performed.

Biographie de l'auteur

received his Diploma in computer science in 2000from Technical University Berlin. He lectured as aresearcher and conducted studies in holographicflow field detection. In 2004 he received hisDoctorate degree from Fraunhofer-FIRST for theresearch in the area of Brain-Computer Interfacing.Currently he is working as an IT-Consultant.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

Autres éditions populaires du même titre

9783836470353: Brain-Computer Interfaces: Design and Implementation of an Online Bci System for the Control in Gaming Applications an Virtual Limbs

Edition présentée

ISBN 10 :  3836470357 ISBN 13 :  9783836470353
Editeur : VDM Verlag Dr. Mueller E.K., 2008
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