Humans and machines are very di?erent in their approaches to game pl- ing. Humans use intuition, perception mechanisms, selective search, creat- ity, abstraction, heuristic abilities and other cognitive skills to compensate their (comparably) slow information processing speed, relatively low m- ory capacity, and limited search abilities. Machines, on the other hand, are extremely fast and infallible in calculations, capable of e?ective brute-for- type search, use "unlimited" memory resources, but at the same time are poor at using reasoning-based approaches and abstraction-based methods. The above major discrepancies in the human and machine problem solving methods underlined the development of traditional machine game playing as being focused mainly on engineering advances rather than cognitive or psychological developments. In other words, as described by Winkler and F] urnkranz [347, 348] with respect to chess, human and machine axes of game playing development are perpendicular, but the most interesting, most promising, and probably also most di?cult research area lies on the junction between human-compatible knowledge and machine compatible processing.I undoubtedly share this point of view and strongly believe that the future of machine game playing lies in implementation of human-type abilities (- straction, intuition, creativity, selectiveattention, andother)whilestilltaking advantage of intrinsic machine skills. Thebookisfocusedonthedevelopmentsandprospectivechallengingpr- lems in the area of mind gameplaying (i.e. playinggames that require mental skills) using Computational Intelligence (CI) methods, mainly neural n- works, genetic/evolutionary programming and reinforcement learning.
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Vendeur : Underground Books, ABAA, Indianapolis, IN, Etats-Unis
Hardcover. Etat : Very good +. First Edition. First Edition. Hardcover. 9 1/2" X 6 1/2". xviii, 254pp. First edition, with full number line indicating first printing. Very mild shelf wear to covers and edges of paper over boards. Bumps to corners. Pages are clean and unmarked. Binding is firm, tight, and sound. ABOUT THIS BOOK: Humans and machines are very dfferent in their approaches to game playing. Humans use intuition, perception mechanisms, selective search, creativity, abstraction, heuristic abilities and other cognitive skills to compensate their (comparably) slow information processing speed, relatively low memory capacity, and limited search abilities. Machines, on the other hand, are extremely fast and infallible in calculations, capable of effective brute-force type search, use "unlimited" memory resources, but at the same time are poor at using reasoning-based approaches and abstraction-based methods. The above major discrepancies in the human and machine problem solving methods underlined the development of traditional machine game playing as being focused mainly on engineering advances rather than cognitive or psychological developments. In other words, as described by Winkler and F urnkranz [347, 348] with respect to chess, human and machine axes of game playing development are perpendicular, but the most interesting, most promising, and probably also most diffcult research area lies on the junction between human-compatible knowledge and machine compatible processing. I undoubtedly share this point of view and strongly believe that the future of machine game playing lies in implementation of human-type abilities (abstraction, intuition, creativity, selective attention, and others) while still taking advantage of intrinsic machine skills.(Publisher). N° de réf. du vendeur 11509
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Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
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Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
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Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
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Vendeur : moluna, Greven, Allemagne
Gebunden. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. provides a comprehensive overview of Knowledge-free and learning-based methods in intelligent game playing Humans and machines are very di?erent in their approaches to game pl- ing. Humans use intuition, perception mechanisms, selective search, c. N° de réf. du vendeur 5049623
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Vendeur : Buchpark, Trebbin, Allemagne
Etat : Sehr gut. Zustand: Sehr gut | Seiten: 260 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar. N° de réf. du vendeur 6914958/12
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