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Agents for Games and Simulations II: Trends in Techniques, Concepts and Design - Couverture souple

 
9783642181801: Agents for Games and Simulations II: Trends in Techniques, Concepts and Design

Synopsis

This book contains papers presented at AGS 2010, the Second International Workshop on Agents for Games and Simulations. It examines architectures combining agents and game engines, the training aspects of games, and social and organizational aspects of games.

Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.

Présentation de l'éditeur

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.

Présentation de l'éditeur

This book contains papers presented at AGS 2010, the Second International Workshop on Agents for Games and Simulations. It examines architectures combining agents and game engines, the training aspects of games, and social and organizational aspects of games.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.