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Innovators' Marketplace: Using Games to Activate and Train Innovators - Couverture rigide

Livre 3 sur 12: Understanding Innovation

Ohsawa, Yukio; Nishihara, Yoko

 
9783642254796: Innovators' Marketplace: Using Games to Activate and Train Innovators

Synopsis

With numerous illustrations, this volume guides readers through both the components and the overall process of Innovators' Marketplace, a game-based business innovation learning tool that allows players to both invent and evaluate commercial ideas.

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