Learning C# by Programming Games - Couverture souple

Egges, Arjan; Fokker, Jeroen D.; Overmars, Mark H.

 
9783642365812: Learning C# by Programming Games

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Synopsis

Part I Getting Started.- Building Your First Game Application.- Programming.- Game Programming Basics.- Creating a Game World.- Part II Creating Colorful Games.- Knowing what the Player is Doing.- Reacting to Player Input.- Basic Game Objects.- Adding Interaction.- A Limited Number of Lives.- Organizing Game Objects.- Finishing the Game.- Part III Structures and Patterns.- Collections of Game Objects.- Fullscreen Games.- Game Objects in a Structure.- Redesigning the Game World.- Gameplay Programming.- Game States.- Finishing the Game.- Part IV Making Your Games Appealing.- Sprite Sheets.- Menus and Settings.- Game State Management.- Loading Levels from Files.- Pairing the Penguins.- Finishing the Game.- Part V Animation and Complexity.- Creating the Main Game Structure.- Animation.- Game Physics.- Intelligent Enemies.- Adding Player Interaction.- Finishing the Game.

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