The use of multi-user virtual environments in K-12 education is sparse due in part to the lack of research demonstrating student learning within these environments. The purpose of this study was to explore a key component of learning, collaborative talk, within the Quest Atlantis virtual gaming environment and to look for the relationship between collaboration and progress markers within the game. Three questions guided this study: (a) What is the nature of collaboration? (b) Is there a difference in the nature of collaboration in a structured environment (required collaboration for student success) and an unstructured environment (no collaborative effort required)? and (c) What is the correlation between collaboration and the progress markers in the game environment? To accomplish the goals of this study, game talk of ten students from around the globe was examined within two different sectors of the Quest Atlantis virtual environment. The findings of this qualitative study indicate that non-curricular unstructured virtual environments foster participant collaboration as well as exploration.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Dr. Ludgate has been working in the field of education, instructional design and technology, along with e-learning for the past 14 years. This passion for blending cutting edge education with technology immersion led her to working at an international organization, the New Media Consortium, focused on innovation, learning and creativity.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The use of multi-user virtual environments in K-12 education is sparse due in part to the lack of research demonstrating student learning within these environments. The purpose of this study was to explore a key component of learning, collaborative talk, within the Quest Atlantis virtual gaming environment and to look for the relationship between collaboration and progress markers within the game. Three questions guided this study: (a) What is the nature of collaboration (b) Is there a difference in the nature of collaboration in a structured environment (required collaboration for student success) and an unstructured environment (no collaborative effort required) and (c) What is the correlation between collaboration and the progress markers in the game environment To accomplish the goals of this study, game talk of ten students from around the globe was examined within two different sectors of the Quest Atlantis virtual environment. The findings of this qualitative study indicate that non-curricular unstructured virtual environments foster participant collaboration as well as exploration. 168 pp. Englisch. N° de réf. du vendeur 9783659479960
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Vendeur : moluna, Greven, Allemagne
Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Ludgate HollyDr. Ludgate has been working in the field of education, instructional design and technology, along with e-learning for the past 14 years. This passion for blending cutting edge education with technology immersion led her. N° de réf. du vendeur 5158679
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Vendeur : preigu, Osnabrück, Allemagne
Taschenbuch. Etat : Neu. Inside Curriculum-Embedded Virtual Worlds | Collaborative Dialogue in Quest Atlantis | Holly Ludgate | Taschenbuch | 168 S. | Englisch | 2013 | LAP LAMBERT Academic Publishing | EAN 9783659479960 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu. N° de réf. du vendeur 105597287
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Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -The use of multi-user virtual environments in K-12 education is sparse due in part to the lack of research demonstrating student learning within these environments. The purpose of this study was to explore a key component of learning, collaborative talk, within the Quest Atlantis virtual gaming environment and to look for the relationship between collaboration and progress markers within the game. Three questions guided this study: (a) What is the nature of collaboration (b) Is there a difference in the nature of collaboration in a structured environment (required collaboration for student success) and an unstructured environment (no collaborative effort required) and (c) What is the correlation between collaboration and the progress markers in the game environment To accomplish the goals of this study, game talk of ten students from around the globe was examined within two different sectors of the Quest Atlantis virtual environment. The findings of this qualitative study indicate that non-curricular unstructured virtual environments foster participant collaboration as well as exploration.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 168 pp. Englisch. N° de réf. du vendeur 9783659479960
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Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The use of multi-user virtual environments in K-12 education is sparse due in part to the lack of research demonstrating student learning within these environments. The purpose of this study was to explore a key component of learning, collaborative talk, within the Quest Atlantis virtual gaming environment and to look for the relationship between collaboration and progress markers within the game. Three questions guided this study: (a) What is the nature of collaboration (b) Is there a difference in the nature of collaboration in a structured environment (required collaboration for student success) and an unstructured environment (no collaborative effort required) and (c) What is the correlation between collaboration and the progress markers in the game environment To accomplish the goals of this study, game talk of ten students from around the globe was examined within two different sectors of the Quest Atlantis virtual environment. The findings of this qualitative study indicate that non-curricular unstructured virtual environments foster participant collaboration as well as exploration. N° de réf. du vendeur 9783659479960
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Vendeur : Mispah books, Redhill, SURRE, Royaume-Uni
paperback. Etat : Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book. N° de réf. du vendeur ERICA82336594799696
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