The depth to which sophisticated technologies are entering into every facet of the society is caus-ing a significant shift in where, when, and how as individuals and as a collective body work togeth-er, and how the educational systems should be structured to prepare students for a massive effec-tive life of the 21st century. This shift, is the drive towards the use of educational games as a learn-ing tool in schools and has led to diverse benefits and opportunities of computer game play. The study examine in detail how Kodu Game Lab is used to foster quality teaching-learning pro-cess for pupils’ in primary schools. The aim was to understand collaborative learning interaction among pupils’ using Kodu Game Lab. The participant of this study were seven 9 year old pupils’ (5 males and 2 females) from which five pupils’ were selected for intensive observation. Content analysis (CA) was used in analyzing the process by coding raw visual images and categorizing the frames into three levels of interaction.
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Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The depth to which sophisticated technologies are entering into every facet of the society is caus-ing a significant shift in where, when, and how as individuals and as a collective body work togeth-er, and how the educational systems should be structured to prepare students for a massive effec-tive life of the 21st century. This shift, is the drive towards the use of educational games as a learn-ing tool in schools and has led to diverse benefits and opportunities of computer game play. The study examine in detail how Kodu Game Lab is used to foster quality teaching-learning pro-cess for pupils' in primary schools. The aim was to understand collaborative learning interaction among pupils' using Kodu Game Lab. The participant of this study were seven 9 year old pupils' (5 males and 2 females) from which five pupils' were selected for intensive observation. Content analysis (CA) was used in analyzing the process by coding raw visual images and categorizing the frames into three levels of interaction. 52 pp. Englisch. N° de réf. du vendeur 9783659912535
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Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The depth to which sophisticated technologies are entering into every facet of the society is caus-ing a significant shift in where, when, and how as individuals and as a collective body work togeth-er, and how the educational systems should be structured to prepare students for a massive effec-tive life of the 21st century. This shift, is the drive towards the use of educational games as a learn-ing tool in schools and has led to diverse benefits and opportunities of computer game play. The study examine in detail how Kodu Game Lab is used to foster quality teaching-learning pro-cess for pupils' in primary schools. The aim was to understand collaborative learning interaction among pupils' using Kodu Game Lab. The participant of this study were seven 9 year old pupils' (5 males and 2 females) from which five pupils' were selected for intensive observation. Content analysis (CA) was used in analyzing the process by coding raw visual images and categorizing the frames into three levels of interaction. N° de réf. du vendeur 9783659912535
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Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -The depth to which sophisticated technologies are entering into every facet of the society is caus-ing a significant shift in where, when, and how as individuals and as a collective body work togeth-er, and how the educational systems should be structured to prepare students for a massive effec-tive life of the 21st century. This shift, is the drive towards the use of educational games as a learn-ing tool in schools and has led to diverse benefits and opportunities of computer game play. The study examine in detail how Kodu Game Lab is used to foster quality teaching-learning pro-cess for pupils' in primary schools. The aim was to understand collaborative learning interaction among pupils' using Kodu Game Lab. The participant of this study were seven 9 year old pupils' (5 males and 2 females) from which five pupils' were selected for intensive observation. Content analysis (CA) was used in analyzing the process by coding raw visual images and categorizing the frames into three levels of interaction.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 52 pp. Englisch. N° de réf. du vendeur 9783659912535
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Vendeur : preigu, Osnabrück, Allemagne
Taschenbuch. Etat : Neu. Kodu Game Lab - A Tool for Ensuring Quality Teaching-Learning | for Pupils in Primary Schools: Case Study (School in Northern Finland) | Fatiu Arilesere | Taschenbuch | 52 S. | Englisch | 2020 | LAP LAMBERT Academic Publishing | EAN 9783659912535 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu. N° de réf. du vendeur 118520935
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