Computer graphics applications often use textures to decorate virtual objects in order to increase realism without modifying geometric details. In recent years, texture synthesis has been a useful tool to generate large textures starting from a sample texture. Texture synthesis is also used to fill holes in damaged pictures, or to generate illimitable textures in interactive applications such as games and simulators. In our book, we present our contributions in texture synthesis and editing. The contributions are in three directions, a pixel-based texture synthesis technique, a patch-based texture synthesis technique, and a patch-based texture synthesis and editing technique. In our texture-editing technique, irregular patches are copied from the source texture and stitched in the target texture based on the Voronoi diagram cells around main features. The interior part of the feature is not touched, while the cutting and stitching is performed on the background between the features. The technique is fast enough to be used interactively and to edit textures in a simple and easy way.
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Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Computer graphics applications often use textures to decorate virtual objects in order to increase realism without modifying geometric details. In recent years, texture synthesis has been a useful tool to generate large textures starting from a sample texture. Texture synthesis is also used to fill holes in damaged pictures, or to generate illimitable textures in interactive applications such as games and simulators. In our book, we present our contributions in texture synthesis and editing. The contributions are in three directions, a pixel-based texture synthesis technique, a patch-based texture synthesis technique, and a patch-based texture synthesis and editing technique. In our texture-editing technique, irregular patches are copied from the source texture and stitched in the target texture based on the Voronoi diagram cells around main features. The interior part of the feature is not touched, while the cutting and stitching is performed on the background between the features. The technique is fast enough to be used interactively and to edit textures in a simple and easy way. 160 pp. Englisch. N° de réf. du vendeur 9783659973529
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Vendeur : moluna, Greven, Allemagne
Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Sabha MuathMuath is a researcher and a university professor at the Arab American University-Jenin. He finished his PhD from the Katholieke Universiteit Leuven-Belgium. Muath works as consultant for many institutions including the Pal. N° de réf. du vendeur 158431160
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Vendeur : Revaluation Books, Exeter, Royaume-Uni
Paperback. Etat : Brand New. 160 pages. 8.66x5.91x0.37 inches. In Stock. N° de réf. du vendeur 3659973521
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Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
Taschenbuch. Etat : Neu. Neuware -Computer graphics applications often use textures to decorate virtual objects in order to increase realism without modifying geometric details. In recent years, texture synthesis has been a useful tool to generate large textures starting from a sample texture. Texture synthesis is also used to fill holes in damaged pictures, or to generate illimitable textures in interactive applications such as games and simulators. In our book, we present our contributions in texture synthesis and editing. The contributions are in three directions, a pixel-based texture synthesis technique, a patch-based texture synthesis technique, and a patch-based texture synthesis and editing technique. In our texture-editing technique, irregular patches are copied from the source texture and stitched in the target texture based on the Voronoi diagram cells around main features. The interior part of the feature is not touched, while the cutting and stitching is performed on the background between the features. The technique is fast enough to be used interactively and to edit textures in a simple and easy way.Books on Demand GmbH, Überseering 33, 22297 Hamburg 160 pp. Englisch. N° de réf. du vendeur 9783659973529
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Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Computer graphics applications often use textures to decorate virtual objects in order to increase realism without modifying geometric details. In recent years, texture synthesis has been a useful tool to generate large textures starting from a sample texture. Texture synthesis is also used to fill holes in damaged pictures, or to generate illimitable textures in interactive applications such as games and simulators. In our book, we present our contributions in texture synthesis and editing. The contributions are in three directions, a pixel-based texture synthesis technique, a patch-based texture synthesis technique, and a patch-based texture synthesis and editing technique. In our texture-editing technique, irregular patches are copied from the source texture and stitched in the target texture based on the Voronoi diagram cells around main features. The interior part of the feature is not touched, while the cutting and stitching is performed on the background between the features. The technique is fast enough to be used interactively and to edit textures in a simple and easy way. N° de réf. du vendeur 9783659973529
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Vendeur : Mispah books, Redhill, SURRE, Royaume-Uni
paperback. Etat : New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book. N° de réf. du vendeur ERICA82936599735216
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