Digital Video Games and Second Language Acquisition: Promoting Vocabulary Learning and Motivation of EFL Students - Couverture souple

Ebrahimzadeh, Mohsen

 
9783659976988: Digital Video Games and Second Language Acquisition: Promoting Vocabulary Learning and Motivation of EFL Students

Synopsis

Nowadays, school age children spend a lot of time on video games. How do these products affect them? This issue sparked the idea behind this study. Second language learning is a sustained effort in which knowing vocabulary plays a crucial role. This book investigates how video games affect vocabulary acquisition and retention. Also, it examines the effect of video games on students’ language learning motivation. Furthermore, an attempt is made to understand the role of enjoyment through this process. The results seem to encourage utilization of video games for language learning in EFL contexts.

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Présentation de l'éditeur

Nowadays, school age children spend a lot of time on video games. How do these products affect them? This issue sparked the idea behind this study. Second language learning is a sustained effort in which knowing vocabulary plays a crucial role. This book investigates how video games affect vocabulary acquisition and retention. Also, it examines the effect of video games on students’ language learning motivation. Furthermore, an attempt is made to understand the role of enjoyment through this process. The results seem to encourage utilization of video games for language learning in EFL contexts.

Biographie de l'auteur

Mohsen Ebrahimzadeh has an MA in TEFL and a BA in Translation Studies. He enjoys working with children as a teacher and researching ways to enhance second language learning. His research interests include game-enhanced language learning, vocabulary learning, and the use of technology in educational settings.

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