How do digital media technologies affect society and our lives? Through the cultural theory hypotheses of hyper-modernism, hyperreality, and posthumanism, Alan N. Shapiro investigates the social impact of Virtual/Augmented Reality, AI, social media platforms, robots, and the Brain-Computer Interface. His examination of concepts of Jean Baudrillard and Katherine Hayles, as well as films such as Blade Runner 2049, Ghost in the Shell, Ex Machina, and the TV series Black Mirror, suggests that the boundary between science fiction narratives and the »real world« has become indistinct. Science-fictional thinking should be advanced as a principal mode of knowledge for grasping the world and digitalization.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Alan N. Shapiro teaches media theory at Hochschule für Künste Bremen and future design research at Hochschule Luzern. He has also been visiting professor of transdisciplinary design and heterotopia at the Folkwang Universität der Künste, Essen, and worked for many years as a software developer. He is originally from New York City and lives in Frankfurt.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : Books From California, Simi Valley, CA, Etats-Unis
paperback. Etat : Very Good. Cover and edges may have some wear. N° de réf. du vendeur mon0003805939
Quantité disponible : 1 disponible(s)
Vendeur : Marlton Books, Bridgeton, NJ, Etats-Unis
Etat : Good. Has some wear and creases. Has a remainder mark. paperback Used - Good 2024. N° de réf. du vendeur AB-003608
Quantité disponible : 1 disponible(s)
Vendeur : Rarewaves.com USA, London, LONDO, Royaume-Uni
Paperback. Etat : New. How do digital media technologies affect society and our lives? Through the cultural theory hypotheses of hyper-modernism, hyperreality, and posthumanism, Alan N. Shapiro investigates the social impact of Virtual/Augmented Reality, AI, social media platforms, robots, and the Brain-Computer Interface. His examination of concepts of Jean Baudrillard and Katherine Hayles, as well as films such as Blade Runner 2049, Ghost in the Shell, Ex Machina, and the TV series Black Mirror, suggests that the boundary between science fiction narratives and the »real world« has become indistinct. Science-fictional thinking should be advanced as a principal mode of knowledge for grasping the world and digitalization. N° de réf. du vendeur LU-9783837672428
Quantité disponible : 2 disponible(s)
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
Etat : As New. Unread book in perfect condition. N° de réf. du vendeur 47844083
Quantité disponible : 2 disponible(s)
Vendeur : Bunt Buchhandlung GmbH, Köln, Allemagne
Etat : Sehr gut. 374 S. Als Mängelexemplar gekennzeichnet, Lagerspuren vorhanden Sprache: Englisch Gewicht in Gramm: 647. N° de réf. du vendeur 122285
Quantité disponible : 1 disponible(s)
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
Etat : New. N° de réf. du vendeur 47844083-n
Quantité disponible : 2 disponible(s)
Vendeur : moluna, Greven, Allemagne
Etat : New. How do digital media technologies affect society and our lives? Through the cultural theory hypotheses of hyper-modernism, hyperreality, and posthumanism, Alan N. Shapiro investigates the social impact of Virtual/Augmented Reality, AI, social media platform. N° de réf. du vendeur 1582946380
Quantité disponible : Plus de 20 disponibles
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
Etat : New. N° de réf. du vendeur 47844083-n
Quantité disponible : 1 disponible(s)
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
Etat : As New. Unread book in perfect condition. N° de réf. du vendeur 47844083
Quantité disponible : 1 disponible(s)
Vendeur : Revaluation Books, Exeter, Royaume-Uni
Paperback. Etat : Brand New. 320 pages. 9.44x6.10x9.45 inches. In Stock. N° de réf. du vendeur x-3837672425
Quantité disponible : 2 disponible(s)