Over the last years, technology has increased exponentially; more and more people want now to keep themselves updated on the new technology. In the field of the games, interactive games are nowadays the most popular. The core of this book, therefore, is based on the explanation of how a robot cell has been constructed. This involves the automation of the game that will be built as well as the electronics wiring of the devices needed on the project. The structure of the project consists amongst others of an ABB robot, a board where obstacles with different shapes are placed and a magnetic ball. The player tries to move the ball around the board with a motion control which lets the board to move in all directions and the aim of the robot is to put the obstacles in different places in order to create various paths. There are also lights with different colours on the board enabling the player to avoid the obstacles and to pass the ball through the light. That thing allows the player to win points. The creation of the robot cell for playing games should encourage people interested on this technology as well as attract young people to the field of engineering.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Lara Aicart and Aránzazu Osma studied electronics engineering in Valencia (Spain). In addition, they have a bachelor?s degree in Automation Engineering in Sweden. As students, the work experience for their final project was the creation of an interactive game between a robot and humans.
Lara Aicart and Aránzazu Osma studied electronics engineering in Valencia (Spain). In addition, they have a bachelor?s degree in Automation Engineering in Sweden. As students, the work experience for their final project was the creation of an interactive game between a robot and humans.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Over the last years, technology has increased exponentially; more and more people want now to keep themselves updated on the new technology. In the field of the games, interactive games are nowadays the most popular. The core of this book, therefore, is based on the explanation of how a robot cell has been constructed. This involves the automation of the game that will be built as well as the electronics wiring of the devices needed on the project. The structure of the project consists amongst others of an ABB robot, a board where obstacles with different shapes are placed and a magnetic ball. The player tries to move the ball around the board with a motion control which lets the board to move in all directions and the aim of the robot is to put the obstacles in different places in order to create various paths. There are also lights with different colours on the board enabling the player to avoid the obstacles and to pass the ball through the light. That thing allows the player to win points. The creation of the robot cell for playing games should encourage people interested on this technology as well as attract young people to the field of engineering. 60 pp. Englisch. N° de réf. du vendeur 9783843376792
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Taschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -Over the last years, technology has increased exponentially; more and more people want now to keep themselves updated on the new technology. In the field of the games, interactive games are nowadays the most popular. The core of this book, therefore, is based on the explanation of how a robot cell has been constructed. This involves the automation of the game that will be built as well as the electronics wiring of the devices needed on the project. The structure of the project consists amongst others of an ABB robot, a board where obstacles with different shapes are placed and a magnetic ball. The player tries to move the ball around the board with a motion control which lets the board to move in all directions and the aim of the robot is to put the obstacles in different places in order to create various paths. There are also lights with different colours on the board enabling the player to avoid the obstacles and to pass the ball through the light. That thing allows the player to win points. The creation of the robot cell for playing games should encourage people interested on this technology as well as attract young people to the field of engineering.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 60 pp. Englisch. N° de réf. du vendeur 9783843376792
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Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Over the last years, technology has increased exponentially; more and more people want now to keep themselves updated on the new technology. In the field of the games, interactive games are nowadays the most popular. The core of this book, therefore, is based on the explanation of how a robot cell has been constructed. This involves the automation of the game that will be built as well as the electronics wiring of the devices needed on the project. The structure of the project consists amongst others of an ABB robot, a board where obstacles with different shapes are placed and a magnetic ball. The player tries to move the ball around the board with a motion control which lets the board to move in all directions and the aim of the robot is to put the obstacles in different places in order to create various paths. There are also lights with different colours on the board enabling the player to avoid the obstacles and to pass the ball through the light. That thing allows the player to win points. The creation of the robot cell for playing games should encourage people interested on this technology as well as attract young people to the field of engineering. N° de réf. du vendeur 9783843376792
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Taschenbuch. Etat : Neu. Robot and PLC programming for an interactive game | Automation of the game and electronics wiring | Lara Aicart Verduch (u. a.) | Taschenbuch | 60 S. | Englisch | 2010 | LAP LAMBERT Academic Publishing | EAN 9783843376792 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu. N° de réf. du vendeur 107181803
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