Articles liés à Virtual Archery: An example of mixed reality in sports

Virtual Archery: An example of mixed reality in sports - Couverture souple

Arora, Ankit

 
9783845416489: Virtual Archery: An example of mixed reality in sports

Synopsis

The project mentioned in this book aims at making use of Motion Tracking Technology and 3D Stereoscopic Display to help create an Archery Simulation, that is as close to the real world as possible. It also provides the consumer with an opportunity to learn the above mentioned technologies, as this can be quite useful for future applications, especially with the easy availability of these technologies in the consumer market over the recent years.

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Présentation de l'éditeur

The project mentioned in this book aims at making use of Motion Tracking Technology and 3D Stereoscopic Display to help create an Archery Simulation, that is as close to the real world as possible. It also provides the consumer with an opportunity to learn the above mentioned technologies, as this can be quite useful for future applications, especially with the easy availability of these technologies in the consumer market over the recent years.

Biographie de l'auteur

Ankit Arora is a Computer Science professional currently working as a Software Engineer at Vertual Ltd, Hull, UK. His main fields of study are C/C++ programming and OpenGL and has a Masters degree in Computer Games Programming from the University of Hull, UK (Class of 2011).

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.