Augmented Reality (AR) is the technology of adding virtual objects to real scenes through enabling the addition of missing information in real life. AR is an emerging technology which will grow from about $6 million in 2008 to more than $350 million in 2014. As the lack of resources is a problem that can be solved through AR, this thesis presents and explains the usage of AR technology for the education field. The thesis shows the different AR components for creating any AR solution. Through the thesis detailed study was conducted on the AR technology: the available display types, tracking techniques and the AR libraries which can be used for further researches. This thesis offers a close look on the technology stability, showing all the stages the AR technology went through. We introduce Augmented Reality Student Card (ARSC) as an application of AR in the field of education.ARSC is designed to be a useful low cost solution for serving the education field without sacrificing the educational benefits.ARSC can be used in offline, online and game applications with seven markers, four of them are used as a joystick game controller.
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Augmented Reality (AR) is the technology of adding virtual objects to real scenes through enabling the addition of missing information in real life. AR is an emerging technology which will grow from about $6 million in 2008 to more than $350 million in 2014. As the lack of resources is a problem that can be solved through AR, this thesis presents and explains the usage of AR technology for the education field. The thesis shows the different AR components for creating any AR solution. Through the thesis detailed study was conducted on the AR technology: the available display types, tracking techniques and the AR libraries which can be used for further researches. This thesis offers a close look on the technology stability, showing all the stages the AR technology went through. We introduce Augmented Reality Student Card (ARSC) as an application of AR in the field of education.ARSC is designed to be a useful low cost solution for serving the education field without sacrificing the educational benefits.ARSC can be used in offline, online and game applications with seven markers, four of them are used as a joystick game controller.
She obtained her M.Sc. Degree in Computer Engineering from Faculty of Engineering Shobra, Benha Univ., Cairo-Egypt in 2011. Works as a TA in Benha Faculty of Computer & Informatics[CS Dep.]. Supervised the"ARSC Magic Book", and "Augmented Tourist Guide" Projects in 2010 & 2011. She is the Founder & Technical Manager of "BFCI Art & Creative Studio"
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Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Augmented Reality (AR) is the technology of adding virtual objects to real scenes through enabling the addition of missing information in real life. AR is an emerging technology which will grow from about $6 million in 2008 to more than $350 million in 2014. As the lack of resources is a problem that can be solved through AR, this thesis presents and explains the usage of AR technology for the education field. The thesis shows the different AR components for creating any AR solution. Through the thesis detailed study was conducted on the AR technology: the available display types, tracking techniques and the AR libraries which can be used for further researches. This thesis offers a close look on the technology stability, showing all the stages the AR technology went through. We introduce Augmented Reality Student Card (ARSC) as an application of AR in the field of education.ARSC is designed to be a useful low cost solution for serving the education field without sacrificing the educational benefits.ARSC can be used in offline, online and game applications with seven markers, four of them are used as a joystick game controller. 184 pp. Englisch. N° de réf. du vendeur 9783846537060
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Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: A. M. El Sayed NevenShe obtained her M.Sc. Degree in Computer Engineering from Faculty of Engineering Shobra, Benha Univ., Cairo-Egypt in 2011. Works as a TA in Benha Faculty of Computer & Informatics[CS Dep.]. Supervised the ARSC M. N° de réf. du vendeur 5497495
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Taschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -Augmented Reality (AR) is the technology of adding virtual objects to real scenes through enabling the addition of missing information in real life. AR is an emerging technology which will grow from about $6 million in 2008 to more than $350 million in 2014. As the lack of resources is a problem that can be solved through AR, this thesis presents and explains the usage of AR technology for the education field. The thesis shows the different AR components for creating any AR solution. Through the thesis detailed study was conducted on the AR technology: the available display types, tracking techniques and the AR libraries which can be used for further researches. This thesis offers a close look on the technology stability, showing all the stages the AR technology went through. We introduce Augmented Reality Student Card (ARSC) as an application of AR in the field of education.ARSC is designed to be a useful low cost solution for serving the education field without sacrificing the educational benefits.ARSC can be used in offline, online and game applications with seven markers, four of them are used as a joystick game controller.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 184 pp. Englisch. N° de réf. du vendeur 9783846537060
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Taschenbuch. Etat : Neu. Applying Augmented Reality Techniques in the Field of Education | "ARSC: Augmented Reality Student Card" An Augmented Reality Solution for The Education Field | Neven A. M. El Sayed | Taschenbuch | 184 S. | Englisch | 2011 | LAP LAMBERT Academic Publishing | EAN 9783846537060 | Verantwortliche Person für die EU: BoD - Books on Demand, In de Tarpen 42, 22848 Norderstedt, info[at]bod[dot]de | Anbieter: preigu. N° de réf. du vendeur 106742617
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Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Augmented Reality (AR) is the technology of adding virtual objects to real scenes through enabling the addition of missing information in real life. AR is an emerging technology which will grow from about $6 million in 2008 to more than $350 million in 2014. As the lack of resources is a problem that can be solved through AR, this thesis presents and explains the usage of AR technology for the education field. The thesis shows the different AR components for creating any AR solution. Through the thesis detailed study was conducted on the AR technology: the available display types, tracking techniques and the AR libraries which can be used for further researches. This thesis offers a close look on the technology stability, showing all the stages the AR technology went through. We introduce Augmented Reality Student Card (ARSC) as an application of AR in the field of education.ARSC is designed to be a useful low cost solution for serving the education field without sacrificing the educational benefits.ARSC can be used in offline, online and game applications with seven markers, four of them are used as a joystick game controller. N° de réf. du vendeur 9783846537060
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