The introduction of Information and Communication Technologies (ICT) and the educational potential of interaction through a networked hypermedia interface over the Internet foster the emergence of new socio-educational practices, taking into account not only schools but all educational environments. The research presents as object of study the digital game online Green City, which has as concept approach the environmental education and how everyday activities can help preserve the environment. It was adopted as a methodology the qualitative and quantitative research together with the exploratory phases and field research. Questionnaires, interface evaluation, observation with notes, videos, photographs, focus group and online questionnaire were used as instruments for data collection. Through the results, positive conclusions were reached regarding the application of digital game in teaching and learning environments, where it provides motivation, participation and involvement of children with the content studied. There was a pre-disposal for the use of media by educators, as well as ideas for improvements regarding the game interface.
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Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The introduction of Information and Communication Technologies (ICT) and the educational potential of interaction through a networked hypermedia interface over the Internet foster the emergence of new socio-educational practices, taking into account not only schools but all educational environments. The research presents as object of study the digital game online Green City, which has as concept approach the environmental education and how everyday activities can help preserve the environment. It was adopted as a methodology the qualitative and quantitative research together with the exploratory phases and field research. Questionnaires, interface evaluation, observation with notes, videos, photographs, focus group and online questionnaire were used as instruments for data collection. Through the results, positive conclusions were reached regarding the application of digital game in teaching and learning environments, where it provides motivation, participation and involvement of children with the content studied. There was a pre-disposal for the use of media by educators, as well as ideas for improvements regarding the game interface. 64 pp. Englisch. N° de réf. du vendeur 9786202573313
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Taschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -The introduction of Information and Communication Technologies (ICT) and the educational potential of interaction through a networked hypermedia interface over the Internet foster the emergence of new socio-educational practices, taking into account not only schools but all educational environments. The research presents as object of study the digital game online Green City, which has as concept approach the environmental education and how everyday activities can help preserve the environment. It was adopted as a methodology the qualitative and quantitative research together with the exploratory phases and field research. Questionnaires, interface evaluation, observation with notes, videos, photographs, focus group and online questionnaire were used as instruments for data collection. Through the results, positive conclusions were reached regarding the application of digital game in teaching and learning environments, where it provides motivation, participation and involvement of children with the content studied. There was a pre-disposal for the use of media by educators, as well as ideas for improvements regarding the game interface.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 64 pp. Englisch. N° de réf. du vendeur 9786202573313
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Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The introduction of Information and Communication Technologies (ICT) and the educational potential of interaction through a networked hypermedia interface over the Internet foster the emergence of new socio-educational practices, taking into account not only schools but all educational environments. The research presents as object of study the digital game online Green City, which has as concept approach the environmental education and how everyday activities can help preserve the environment. It was adopted as a methodology the qualitative and quantitative research together with the exploratory phases and field research. Questionnaires, interface evaluation, observation with notes, videos, photographs, focus group and online questionnaire were used as instruments for data collection. Through the results, positive conclusions were reached regarding the application of digital game in teaching and learning environments, where it provides motivation, participation and involvement of children with the content studied. There was a pre-disposal for the use of media by educators, as well as ideas for improvements regarding the game interface. N° de réf. du vendeur 9786202573313
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Taschenbuch. Etat : Neu. Using Digital Gaming in the Education Environment | Learning and Awareness for Preserving Natural Resources | Karine Da Silva Araújo (u. a.) | Taschenbuch | 64 S. | Englisch | 2020 | Our Knowledge Publishing | EAN 9786202573313 | Verantwortliche Person für die EU: BoD - Books on Demand, In de Tarpen 42, 22848 Norderstedt, info[at]bod[dot]de | Anbieter: preigu Print on Demand. N° de réf. du vendeur 118736560
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