The focus of this research work is established from the concept of ludonarrative applied to a specific video game: Bloodborne; based on Terrasa's Master's Thesis (2017) which explores its ludic component. This research will focus on the narrative aspect of this video game, applying the semiotic theory of A. J. Greimas, without forgetting the symbiotic relationship established with the playful mechanics, as well as looking at some of the references and inspirations that make up the body of this video game.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
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Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The focus of this research work is established from the concept of ludonarrative applied to a specific video game: Bloodborne; based on Terrasa's Master's Thesis (2017) which explores its ludic component. This research will focus on the narrative aspect of this video game, applying the semiotic theory of A. J. Greimas, without forgetting the symbiotic relationship established with the playful mechanics, as well as looking at some of the references and inspirations that make up the body of this video game. 68 pp. Englisch. N° de réf. du vendeur 9786203045253
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Taschenbuch. Etat : Neu. Bloodborne. On his ludonarrative and his referential universe | Narrative analysis | Bryan Montañez | Taschenbuch | Englisch | 2020 | Our Knowledge Publishing | EAN 9786203045253 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu Print on Demand. N° de réf. du vendeur 120422547
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