The integration of Information and Communication Technologies (ICT) has significantly transformed contemporary society by facilitating fundamental tasks and processes. In education, these technologies have introduced innovative methodologies and reshaped the teaching-learning process. The English curriculum of the Ecuadorian Ministry of Education (2016) stresses the importance of preparing individuals to face global challenges. Gamification has emerged as a prominent influence in education, especially in Latin America, where its impact on vocabulary acquisition and student motivation is investigated. This study focuses on its application as an educational tool for teaching English, employing a qualitative and descriptive approach supported by academic sources. The results highlight a comfortable and fun learning environment that fosters greater student engagement, improves content comprehension, and reduces student anxiety.
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Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The integration of Information and Communication Technologies (ICT) has significantly transformed contemporary society by facilitating fundamental tasks and processes. In education, these technologies have introduced innovative methodologies and reshaped the teaching-learning process. The English curriculum of the Ecuadorian Ministry of Education (2016) stresses the importance of preparing individuals to face global challenges. Gamification has emerged as a prominent influence in education, especially in Latin America, where its impact on vocabulary acquisition and student motivation is investigated. This study focuses on its application as an educational tool for teaching English, employing a qualitative and descriptive approach supported by academic sources. The results highlight a comfortable and fun learning environment that fosters greater student engagement, improves content comprehension, and reduces student anxiety. 56 pp. Englisch. N° de réf. du vendeur 9786203325256
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Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The integration of Information and Communication Technologies (ICT) has significantly transformed contemporary society by facilitating fundamental tasks and processes. In education, these technologies have introduced innovative methodologies and reshaped the teaching-learning process. The English curriculum of the Ecuadorian Ministry of Education (2016) stresses the importance of preparing individuals to face global challenges. Gamification has emerged as a prominent influence in education, especially in Latin America, where its impact on vocabulary acquisition and student motivation is investigated. This study focuses on its application as an educational tool for teaching English, employing a qualitative and descriptive approach supported by academic sources. The results highlight a comfortable and fun learning environment that fosters greater student engagement, improves content comprehension, and reduces student anxiety. N° de réf. du vendeur 9786203325256
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Taschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -The integration of Information and Communication Technologies (ICT) has significantly transformed contemporary society by facilitating fundamental tasks and processes. In education, these technologies have introduced innovative methodologies and reshaped the teaching-learning process. The English curriculum of the Ecuadorian Ministry of Education (2016) stresses the importance of preparing individuals to face global challenges. Gamification has emerged as a prominent influence in education, especially in Latin America, where its impact on vocabulary acquisition and student motivation is investigated. This study focuses on its application as an educational tool for teaching English, employing a qualitative and descriptive approach supported by academic sources. The results highlight a comfortable and fun learning environment that fosters greater student engagement, improves content comprehension, and reduces student anxiety.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 56 pp. Englisch. N° de réf. du vendeur 9786203325256
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Taschenbuch. Etat : Neu. The game as an educational resource for English language teaching. | "Motivation and Learning: Gamification for a Globalized World." | Ivana Vanessa Espinoza Estupiñán (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2024 | Our Knowledge Publishing | EAN 9786203325256 | Verantwortliche Person für die EU: SIA OmniScriptum Publishing, Brivibas Gatve 197, 1039 RIGA, LETTLAND, customerservice[at]vdm-vsg[dot]de | Anbieter: preigu. N° de réf. du vendeur 130556664
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