This work analyzes the forms of attention that we can observe in the experience of young people who participate in digital game workshops in a Psychosocial Care Center in Mossoró/RN. It presents the digital game as a potentiating experience of cognitive and affective transformations in the journey of young people in situations of psychological suffering. The objective of the research was to analyze the ways of functioning of the processes of attention in the experience of young players. The methodology used was a research-intervention, using games workshops as a means. The cartography method allowed the analysis of the interactions in different moments of the experience. As results, we learned that distraction is an important process in learning. Dispersion can be creative, favouring an experience of exploration of elements present in the games. Attention wanders and searches where to land. Focus and concentration happen in the players' immersion in the game phases. Attention is not presented as something possessed or not, but as a cognitive process in movement of transformation.
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Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This work analyzes the forms of attention that we can observe in the experience of young people who participate in digital game workshops in a Psychosocial Care Center in Mossoró/RN. It presents the digital game as a potentiating experience of cognitive and affective transformations in the journey of young people in situations of psychological suffering. The objective of the research was to analyze the ways of functioning of the processes of attention in the experience of young players. The methodology used was a research-intervention, using games workshops as a means. The cartography method allowed the analysis of the interactions in different moments of the experience. As results, we learned that distraction is an important process in learning. Dispersion can be creative, favouring an experience of exploration of elements present in the games. Attention wanders and searches where to land. Focus and concentration happen in the players' immersion in the game phases. Attention is not presented as something possessed or not, but as a cognitive process in movement of transformation. 96 pp. Englisch. N° de réf. du vendeur 9786205826553
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Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Monte Washington SalesWashington Sales do Monte. Master in Environment, Technology and Society. University Professor. Karla Rosane do Amaral Demoly. PhD in Informatics in Education, Professor at the Federal University of the Semi-Ari. N° de réf. du vendeur 842234080
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Taschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -This work analyzes the forms of attention that we can observe in the experience of young people who participate in digital game workshops in a Psychosocial Care Center in Mossoró/RN. It presents the digital game as a potentiating experience of cognitive and affective transformations in the journey of young people in situations of psychological suffering. The objective of the research was to analyze the ways of functioning of the processes of attention in the experience of young players. The methodology used was a research-intervention, using games workshops as a means. The cartography method allowed the analysis of the interactions in different moments of the experience. As results, we learned that distraction is an important process in learning. Dispersion can be creative, favouring an experience of exploration of elements present in the games. Attention wanders and searches where to land. Focus and concentration happen in the players' immersion in the game phases. Attention is not presented as something possessed or not, but as a cognitive process in movement of transformation.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 96 pp. Englisch. N° de réf. du vendeur 9786205826553
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Taschenbuch. Etat : Neu. Youth Workshops | Analysis of attention processes in the experience with digital games | Washington Sales Monte (u. a.) | Taschenbuch | Englisch | 2023 | Our Knowledge Publishing | EAN 9786205826553 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu. N° de réf. du vendeur 126744090
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Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This work analyzes the forms of attention that we can observe in the experience of young people who participate in digital game workshops in a Psychosocial Care Center in Mossoró/RN. It presents the digital game as a potentiating experience of cognitive and affective transformations in the journey of young people in situations of psychological suffering. The objective of the research was to analyze the ways of functioning of the processes of attention in the experience of young players. The methodology used was a research-intervention, using games workshops as a means. The cartography method allowed the analysis of the interactions in different moments of the experience. As results, we learned that distraction is an important process in learning. Dispersion can be creative, favouring an experience of exploration of elements present in the games. Attention wanders and searches where to land. Focus and concentration happen in the players' immersion in the game phases. Attention is not presented as something possessed or not, but as a cognitive process in movement of transformation. N° de réf. du vendeur 9786205826553
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