This work aims to build an Arduino-controlled catapult that can launch objects at different angles and distances, as well as providing a practical environment for studying oblique launching. A didactic sequence consisting of 18 hours of lessons is presented, with an innovative proposal for teaching mathematics and physics in high school: the use of programming and robotics concepts to study oblique launching. The step-by-step construction of a specific catapult model without programming or automation is presented. Basic concepts of electronics and programming are covered through interactive simulations of three platforms: PheT Interactive Simulations, TinkeraCad and the Arduino integrated development environment. It also describes a roadmap for programming and automation. The proposal aims to introduce the concept of oblique launching in a practical and fun way. During the course of the lessons, launches are made, data is collected such as launch angle and distance reached by the projectile, and the results obtained are analyzed.
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Paperback. Etat : new. Paperback. This work aims to build an Arduino-controlled catapult that can launch objects at different angles and distances, as well as providing a practical environment for studying oblique launching. A didactic sequence consisting of 18 hours of lessons is presented, with an innovative proposal for teaching mathematics and physics in high school: the use of programming and robotics concepts to study oblique launching. The step-by-step construction of a specific catapult model without programming or automation is presented. Basic concepts of electronics and programming are covered through interactive simulations of three platforms: PheT Interactive Simulations, TinkeraCad and the Arduino integrated development environment. It also describes a roadmap for programming and automation. The proposal aims to introduce the concept of oblique launching in a practical and fun way. During the course of the lessons, launches are made, data is collected such as launch angle and distance reached by the projectile, and the results obtained are analyzed. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9786208521318
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Paperback. Etat : new. Paperback. This work aims to build an Arduino-controlled catapult that can launch objects at different angles and distances, as well as providing a practical environment for studying oblique launching. A didactic sequence consisting of 18 hours of lessons is presented, with an innovative proposal for teaching mathematics and physics in high school: the use of programming and robotics concepts to study oblique launching. The step-by-step construction of a specific catapult model without programming or automation is presented. Basic concepts of electronics and programming are covered through interactive simulations of three platforms: PheT Interactive Simulations, TinkeraCad and the Arduino integrated development environment. It also describes a roadmap for programming and automation. The proposal aims to introduce the concept of oblique launching in a practical and fun way. During the course of the lessons, launches are made, data is collected such as launch angle and distance reached by the projectile, and the results obtained are analyzed. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. N° de réf. du vendeur 9786208521318
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Paperback. Etat : new. Paperback. This work aims to build an Arduino-controlled catapult that can launch objects at different angles and distances, as well as providing a practical environment for studying oblique launching. A didactic sequence consisting of 18 hours of lessons is presented, with an innovative proposal for teaching mathematics and physics in high school: the use of programming and robotics concepts to study oblique launching. The step-by-step construction of a specific catapult model without programming or automation is presented. Basic concepts of electronics and programming are covered through interactive simulations of three platforms: PheT Interactive Simulations, TinkeraCad and the Arduino integrated development environment. It also describes a roadmap for programming and automation. The proposal aims to introduce the concept of oblique launching in a practical and fun way. During the course of the lessons, launches are made, data is collected such as launch angle and distance reached by the projectile, and the results obtained are analyzed. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. N° de réf. du vendeur 9786208521318
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Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
Taschenbuch. Etat : Neu. Neuware -This work aims to build an Arduino-controlled catapult that can launch objects at different angles and distances, as well as providing a practical environment for studying oblique launching. A didactic sequence consisting of 18 hours of lessons is presented, with an innovative proposal for teaching mathematics and physics in high school: the use of programming and robotics concepts to study oblique launching. The step-by-step construction of a specific catapult model without programming or automation is presented. Basic concepts of electronics and programming are covered through interactive simulations of three platforms: PheT Interactive Simulations, TinkeraCad and the Arduino integrated development environment. It also describes a roadmap for programming and automation. The proposal aims to introduce the concept of oblique launching in a practical and fun way. During the course of the lessons, launches are made, data is collected such as launch angle and distance reached by the projectile, and the results obtained are analyzed.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 92 pp. Englisch. N° de réf. du vendeur 9786208521318
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