Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
Paperback. Etat : new. Paperback. Motivating students to learn in a TEIP (Priority Intervention Educational Territory) school is sometimes a problem aggravated by the characteristics of the surrounding social and physical environment, which is also reflected in the students' behavior. One possible way to make a difference is to propose activities that students enjoy, meeting their expectations, while always focusing on learning objectives. With gamification as a teaching and learning strategy, I wanted to motivate students by creating positive competitiveness, collaboration, and mutual support among everyone. With Scratch, I wanted to teach programming. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9786209145988
Quantité disponible : 1 disponible(s)
Vendeur : California Books, Miami, FL, Etats-Unis
Etat : New. N° de réf. du vendeur I-9786209145988
Quantité disponible : Plus de 20 disponibles
Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
PAP. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. N° de réf. du vendeur L0-9786209145988
Quantité disponible : Plus de 20 disponibles
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Motivating students to learn in a TEIP (Priority Intervention Educational Territory) school is sometimes a problem aggravated by the characteristics of the surrounding social and physical environment, which is also reflected in the students' behavior. One possible way to make a difference is to propose activities that students enjoy, meeting their expectations, while always focusing on learning objectives. With gamification as a teaching and learning strategy, I wanted to motivate students by creating positive competitiveness, collaboration, and mutual support among everyone. With Scratch, I wanted to teach programming. 80 pp. Englisch. N° de réf. du vendeur 9786209145988
Quantité disponible : 2 disponible(s)
Vendeur : Books Puddle, New York, NY, Etats-Unis
Etat : New. N° de réf. du vendeur 26405215948
Quantité disponible : 4 disponible(s)
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
Etat : New. PRINT ON DEMAND. N° de réf. du vendeur 18405215942
Quantité disponible : 4 disponible(s)
Vendeur : CitiRetail, Stevenage, Royaume-Uni
Paperback. Etat : new. Paperback. Motivating students to learn in a TEIP (Priority Intervention Educational Territory) school is sometimes a problem aggravated by the characteristics of the surrounding social and physical environment, which is also reflected in the students' behavior. One possible way to make a difference is to propose activities that students enjoy, meeting their expectations, while always focusing on learning objectives. With gamification as a teaching and learning strategy, I wanted to motivate students by creating positive competitiveness, collaboration, and mutual support among everyone. With Scratch, I wanted to teach programming. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. N° de réf. du vendeur 9786209145988
Quantité disponible : 1 disponible(s)
Vendeur : AussieBookSeller, Truganina, VIC, Australie
Paperback. Etat : new. Paperback. Motivating students to learn in a TEIP (Priority Intervention Educational Territory) school is sometimes a problem aggravated by the characteristics of the surrounding social and physical environment, which is also reflected in the students' behavior. One possible way to make a difference is to propose activities that students enjoy, meeting their expectations, while always focusing on learning objectives. With gamification as a teaching and learning strategy, I wanted to motivate students by creating positive competitiveness, collaboration, and mutual support among everyone. With Scratch, I wanted to teach programming. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. N° de réf. du vendeur 9786209145988
Quantité disponible : 1 disponible(s)
Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -Motivating students to learn in a TEIP (Priority Intervention Educational Territory) school is sometimes a problem aggravated by the characteristics of the surrounding social and physical environment, which is also reflected in the students' behavior. One possible way to make a difference is to propose activities that students enjoy, meeting their expectations, while always focusing on learning objectives. With gamification as a teaching and learning strategy, I wanted to motivate students by creating positive competitiveness, collaboration, and mutual support among everyone. With Scratch, I wanted to teach programming.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 80 pp. Englisch. N° de réf. du vendeur 9786209145988
Quantité disponible : 1 disponible(s)
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Motivating students to learn in a TEIP (Priority Intervention Educational Territory) school is sometimes a problem aggravated by the characteristics of the surrounding social and physical environment, which is also reflected in the students' behavior. One possible way to make a difference is to propose activities that students enjoy, meeting their expectations, while always focusing on learning objectives. With gamification as a teaching and learning strategy, I wanted to motivate students by creating positive competitiveness, collaboration, and mutual support among everyone. With Scratch, I wanted to teach programming. N° de réf. du vendeur 9786209145988
Quantité disponible : 2 disponible(s)