Vendeur : PBShop.store US, Wood Dale, IL, Etats-Unis
PAP. Etat : New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. N° de réf. du vendeur L0-9786209153525
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Vendeur : California Books, Miami, FL, Etats-Unis
Etat : New. N° de réf. du vendeur I-9786209153525
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Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
PAP. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. N° de réf. du vendeur L0-9786209153525
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Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
Paperback. Etat : new. Paperback. This paper proposes the use of programming logic in the creation of an educational game for students aged 15 to 16, with the aim of facilitating understanding of the classification of living beings, a challenging subject in biology. The game offers a playful experience in which students randomly choose a card with the name of an organism and, based on questions about its characteristics, try to achieve a specific result. The proposal aims to make learning dynamic, preparing students for assessments such as the ENEM and university entrance exams. In addition, it seeks to integrate programming logic with biological knowledge, making classes more attractive, participatory and effective, allowing students to become protagonists of their learning and develop skills that are relevant to contemporary education. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9786209153525
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Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This paper proposes the use of programming logic in the creation of an educational game for students aged 15 to 16, with the aim of facilitating understanding of the classification of living beings, a challenging subject in biology. The game offers a playful experience in which students randomly choose a card with the name of an organism and, based on questions about its characteristics, try to achieve a specific result. The proposal aims to make learning dynamic, preparing students for assessments such as the ENEM and university entrance exams. In addition, it seeks to integrate programming logic with biological knowledge, making classes more attractive, participatory and effective, allowing students to become protagonists of their learning and develop skills that are relevant to contemporary education. 52 pp. Englisch. N° de réf. du vendeur 9786209153525
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Vendeur : Majestic Books, Hounslow, Royaume-Uni
Etat : New. Print on Demand. N° de réf. du vendeur 407960526
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Vendeur : Books Puddle, New York, NY, Etats-Unis
Etat : New. N° de réf. du vendeur 26405226513
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Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
Etat : New. PRINT ON DEMAND. N° de réf. du vendeur 18405226523
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Vendeur : CitiRetail, Stevenage, Royaume-Uni
Paperback. Etat : new. Paperback. This paper proposes the use of programming logic in the creation of an educational game for students aged 15 to 16, with the aim of facilitating understanding of the classification of living beings, a challenging subject in biology. The game offers a playful experience in which students randomly choose a card with the name of an organism and, based on questions about its characteristics, try to achieve a specific result. The proposal aims to make learning dynamic, preparing students for assessments such as the ENEM and university entrance exams. In addition, it seeks to integrate programming logic with biological knowledge, making classes more attractive, participatory and effective, allowing students to become protagonists of their learning and develop skills that are relevant to contemporary education. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. N° de réf. du vendeur 9786209153525
Quantité disponible : 1 disponible(s)
Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -This paper proposes the use of programming logic in the creation of an educational game for students aged 15 to 16, with the aim of facilitating understanding of the classification of living beings, a challenging subject in biology. The game offers a playful experience in which students randomly choose a card with the name of an organism and, based on questions about its characteristics, try to achieve a specific result. The proposal aims to make learning dynamic, preparing students for assessments such as the ENEM and university entrance exams. In addition, it seeks to integrate programming logic with biological knowledge, making classes more attractive, participatory and effective, allowing students to become protagonists of their learning and develop skills that are relevant to contemporary education.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 52 pp. Englisch. N° de réf. du vendeur 9786209153525
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