Vendeur : liu xing, Nanjing, JS, Chine
paperback. Etat : New. Language:Chinese.Paperback Pages Number: 266 This book describes the mathematical methods required for the development of professional 3D graphics engine. the book describes a lot of knowledge about game development also applies to the three-dimensional computer graphics applications. The book begins a fairly basic knowledge. such as vector geometry and linear algebra. and then continue to introduce advanced knowledge in a number of computer game design. such as light and visibility judgment. N° de réf. du vendeur N14619
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