Code Tales, Vol 1 : Honesty in Emerging Technologies - Couverture souple

Livre 1 sur 10: Code Tales - Tech, Ethics, Coding for Tweens

Gambhir, Mr. Nitin

 
9789334209266: Code Tales, Vol 1 : Honesty in Emerging Technologies

Synopsis

📚 Code Tales series is designed to empower students to identify and explain key ethical principles and their application to emerging technologies through storytelling, creating digital artefacts, and unplugged activities. The pedagogy empowers students to gain Digital Literacy and learn meta-skills. An adventure of epic proportions that brings a unique confluence of Life skills and Technology rooted in Ethics.


🦉 What are meta-skills and why should students be learning about them?
Meta skills or meta competencies are higher-order cognitive skills such as Creativity, Self-awareness & Resilience that create adaptive learners and act as a key to unlock the development of other technical skills. So as students’ progress through their education, it is important to recognize and explore the development of these skills.

💻 Isn't Digital Literacy the same as Computer Literacy?
The three pillars of digital literacy include, (a) finding and consuming digital content, (b) creating digital content, and (c) the ability to share and communicate it effectively.
Students will create a digital portfolio showcasing their understanding of ethical principles and their application to emerging technologies.

In this book, Code Tales, Vol 1 : Honesty in Emerging Technologies, we focus on truthfulness in digital communications and the importance of credibility in online interactions. 🦸

Ethics are the rules that help us decide what is right and wrong. Just like we have rules for playing games, we need rules for using technology. In this learning strand, we will explore the concept of honesty in the digital age, relating it to the story of "The Fox and the Crow." This tale teaches us that lying, even online, can have serious consequences. As we explore social media and messaging apps, we will discover how important it is to be truthful in our digital interactions, how false information spreads online, and its potential consequences.

Tweens create Ethical Tale based games and animations on MIT Scratch3.0 coding platform, one of the most popular programs in primary schools on the National curriculum. To create the games in this book, children will need a desktop computer or a laptop. The games require a proper keyboard so will not work well on a tablet or iPad. It is recommended that children should be supervised when using the internet, especially when using a new website.

Learning Objectives:
• Understand the importance of honesty in digital communication
• Recognize the consequences of spreading false information online

Curriculum Links:

💻 Computing: Digital literacy, online communication
Students learn about responsible online communication and the impact of sharing information digitally. They explore how misinformation spreads online and the importance of fact-checking.

👧 Language Arts: Storytelling, persuasive writing
Students analyze "The Fox and the Crow" and create persuasive digital posters. They discuss how the story's moral applies to online behavior, particularly in social media contexts.

🏇 Social Studies: Media literacy, civic responsibility
Students explore the role of honesty in civic engagement and media. They examine real-world examples of transparency in government and business and discuss how technology can promote or hinder transparency. Students also learn about "fake news" and its impact on society.

And that is just the beginning! Every chapter is a step towards building a strong foundation for a successful future for your tween.

Give Them the Gift of Essential Life Skills!

Help them on their journey toward independence, self-confidence, and a meaningful life.

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Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.