Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
This book aspires to become a guide to the path of discovering 3d graphics.It contains not just how-to tutorials, but also simple exercises and tips and tries to make the reader think, not only act. Kindle version is FREE for those who will buy the printed one. I hope, that the beginner or intermediate user of Blender will benefit from it . When you read this book, I advise you to take notes and act, not use it as a reference manual - at least the first time you read it - but as an incentive to implement the examples given. So act and you 'll remember , but if that doesn't give you the thrill, by altering and thinking, you will transform all the knowledge to a skill.In this book you will find information about - Basic principles of 3d- How to Create simple objects - How to create more complex ones with the ability to animate parts / members of those (snowman).- How to create hair particles and how to manipulate them.- Introduction to Sculpting- Basic principle of using materials that “dress” 3d objects, adding realism- Tutorials about creating Animation- An introduction to Blenders Game Engine.Updated version
This book aspires to become a guide to the path of discovering 3d graphics. It contains not just how-to tutorials, but also exercises and tips and tries to make the reader think, not only act. I hope, that the beginner or intermediate user of Blender will benefit from it . When you read this book, I advise you to take notes and act, not use it as a reference manual - at least the first time you read it - but as an incentive to implement the examples given. So act and you 'll remember , but if that doesn't give you the thrill, by altering and thinking, you will transform all the knowledge to a skill. In this book you will find information about - Basic principles of 3d - How to Create simple objects - How to create more complex ones with the ability to animate parts / members of those (snowman). - How to create hair particles and how to manipulate them. - Basic principle of using materials that “dress” 3d objects, adding realism - Tutorials about creating Animation - An introduction to Blenders Game Engine.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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