Gaming As a Cultural Commons: Risks, Challenges, and Opportunities - Couverture rigide

 
9789811903472: Gaming As a Cultural Commons: Risks, Challenges, and Opportunities

Synopsis

Preface- Part 1 Culture in Gaming and Simulation.- Chapter 1: Gaming Simulation - Terminology and Fundamentals.- Chapter 2: Knowledge from the Great Ancestors: The "Cone of Ab-straction" - Revisiting a Key Concept through Interviews with Gaming Simulation Veterans.- Chapter 3.- Board Game Immersion.- Chapter 4: Women (and a little bit of Culture) in Simulation Gaming.- Chapter 5: The Current Status of Japanese Game Players and its Impact on the Society.- Part 2 Education.- Chapter 6: Case Example: KIKATOPIA Game - A Simulation Game on Diversity and Living together with Children as Co-designers.- Chapter 7: Bringing Gaming into Education: Cultural Context and Ethical Issues in the Case of SN Games.- Chapter 8: Code of Conduct for Facilitators and the Ethics of De-briefing.- Chapter 9: Ethics and Simulation Games in a Cultural Context: Why Should we Bother? And What Can We Learn?.- Part 3 Manipulation in Games.- Chapter 10: Subtle Manipulation in Games.- Chapter 11: Manipulation through Gamification and Gaming.

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À propos de l?auteur

Toshiko Kikkawa, Keio University
Willy Kriz, University of Applied Sciences, Vorarlberg (FHV)
Junkichi Sugiura, Keio University

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

Autres éditions populaires du même titre

9789811903502: Gaming as a Cultural Commons: Risks, Challenges, and Opportunities

Edition présentée

ISBN 10 :  9811903506 ISBN 13 :  9789811903502
Editeur : Springer, 2023
Couverture souple