Mathematics is vital for an understanding of computer graphics. This volume helps the reader gain such an understanding by presenting all introductory and most advanced topics in the field of computer graphics with mathematical descriptions and derivations. Offering a balance of theory, applications, and code, the underlying numerical methods and algorithms are derived and a large number of examples are given. The book begins with a discussion of basic graphics tools such as vectors, matrices, and quaternions, and then builds up to more advanced topics such as the intersection of three-dimensional objects. Both classical and newer topics, such as parameterization, wavelets, fractals, and geometry images, are covered. In particular, the book contains all of the classes in C# necessary for computer graphics, providing a full explanation of the C# code and C# implementations for almost all algorithms.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Mathematics is vital for an understanding of computer graphics. This volume helps the reader gain such an understanding by presenting all introductory and most advanced topics in the field of computer graphics with mathematical descriptions and derivations. Offering a balance of theory, applications, and code, the underlying numerical methods and algorithms are derived and a large number of examples are given. The book begins with a discussion of basic graphics tools such as vectors, matrices, and quaternions, and then builds up to more advanced topics such as the intersection of three-dimensional objects. Both classical and newer topics, such as parameterization, wavelets, fractals, and geometry images, are covered. In particular, the book contains all of the classes in C# necessary for computer graphics, providing a full explanation of the C# code and C# implementations for almost all algorithms.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : -OnTimeBooks-, Phoenix, AZ, Etats-Unis
Etat : very_good. Gently read. May have name of previous ownership, or ex-library edition. Binding tight; spine straight and smooth, with no creasing; covers clean and crisp. Minimal signs of handling or shelving. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! Ships USPS Media Mail. N° de réf. du vendeur OTV.9812791035.VG
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paperback. Etat : Very Good. N° de réf. du vendeur d9812791032
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Vendeur : Anybook.com, Lincoln, Royaume-Uni
Etat : Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,800grams, ISBN:9789812791030. N° de réf. du vendeur 9781459
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PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000. N° de réf. du vendeur CX-9789812791030
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Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
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Vendeur : Libro Co. Italia Srl, San Casciano Val di Pesa, FI, Italie
Brossura. Etat : fine. 2008; br., pp. 494, cm 23x15,5. Libro. N° de réf. du vendeur 1664105
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Vendeur : Rarewaves.com USA, London, LONDO, Royaume-Uni
Paperback. Etat : New. Mathematics is vital for an understanding of computer graphics. This volume helps the reader gain such an understanding by presenting all introductory and most advanced topics in the field of computer graphics with mathematical descriptions and derivations. Offering a balance of theory, applications, and code, the underlying numerical methods and algorithms are derived and a large number of examples are given. The book begins with a discussion of basic graphics tools such as vectors, matrices, and quaternions, and then builds up to more advanced topics such as the intersection of three-dimensional objects. Both classical and newer topics, such as parameterization, wavelets, fractals, and geometry images, are covered. In particular, the book contains all of the classes in C# necessary for computer graphics, providing a full explanation of the C# code and C# implementations for almost all algorithms. N° de réf. du vendeur LU-9789812791030
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