Nobody died. The Valkyries have questions.
Hildr, Svipul, and Geiravör expected to escort three souls from a quarrel at the river. Instead, everyone survives. The villagers are pleased. One old warrior, who has already given away his best whetstone, is less certain what to do next.
Then a shield on the mead hall wall splits under a blow meant for a man sitting safely inside.
An ancient protection has saved three lives, but the violence has gone somewhere. With old weapons stirring and something moving beneath the floorboards, the Valkyries must recover the forgotten rules of a welcome that once kept the valley’s feuds in check.
Unfortunately, the villagers have remembered their grievances much more carefully than their traditions.
Keeping everyone alive will require some difficult conversations, practical repairs, and cooperation from people who would prefer an apology first. Dalla intends to feed them all anyway.
Three Valkyries Walk Into a Mead Hall is a warm, dryly funny fantasy about old magic, stubborn neighbours, and finding something worth doing tomorrow. A complete standalone story and the third Runecasting adventure—no previous reading required.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Vendeur : California Books, Miami, FL, Etats-Unis
Etat : New. Print on Demand. N° de réf. du vendeur I-9798141070143
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