Articles liés à Game Development from Scratch: A Step-by-Step Guide...

Game Development from Scratch: A Step-by-Step Guide to GDScript, 2D and 3D Games, and Four Hands-On Projects for Beginners and Aspiring Indie Developers - Couverture souple

Livre 1 sur 3: The Godot Creation-to-Production Series: From First Game to Professional Development Workflows

. Evans, Anthony G

 
9798164075736: Game Development from Scratch: A Step-by-Step Guide to GDScript, 2D and 3D Games, and Four Hands-On Projects for Beginners and Aspiring Indie Developers

Synopsis

Godot 4 Game Development from Scratch

Turn Your Game Ideas into Playable 2D and 3D Games even if You're a Complete Beginner!

Want to create your own video games but don't know where to begin?

Godot 4 Game Development from Scratch provides a practical, step-by-step introduction to game creation using Godot 4.7.2 and GDScript. From understanding the Godot editor to building interactive games, this guide helps you develop real game-making skills through clear explanations, hands-on exercises, and practical projects.

What's Inside This Book?
  • Getting Started with Godot 4: Install the engine, navigate the editor, and understand nodes, scenes, and resources.

  • GDScript Programming: Learn variables, functions, conditions, signals, player input, and debugging.

  • 2D Game Development: Build player movement, collision systems, animation, enemies, scoring, and interactive menus.

  • 3D Game Development: Explore 3D environments, cameras, lighting, physics, and interactive objects.

  • Four Hands-On Game Projects: Create Star Collector, Orbit Defender, Skybound Runner, and Crystal Maze 3D.

  • Testing and Exporting: Learn to troubleshoot common problems, improve gameplay, and prepare games for sharing.

Who Is This Book For?

This guide is ideal for complete beginners, aspiring indie game developers, students, hobbyists, and programmers who want to explore Godot without getting overwhelmed by complicated explanations.

Why Choose This Book?

With 20 structured chapters, practical illustrations, code examples, troubleshooting guidance, and four progressive game projects, this book emphasizes learning by doing rather than memorizing theory.

Start with the fundamentals, build your confidence, and take your first steps toward creating games of your own.

Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.