Generative AI has already changed how games get made. The question isn't whether to use it — it's whether you'll be the designer who knows how, or the one left explaining why you didn't adapt.
Game Design in the AI Era is the practical, clear-eyed guide for designers who want real answers, not hype. Across 20 chapters, Anup Naik walks you through exactly how generative AI is reshaping every stage of production — from first-draft design documents and procedural level generation to AI-driven NPCs, adaptive difficulty, and narrative writing at scale — grounded in real tools, real studio data, and real legal cases, not speculation.
This isn't a book that tells you AI will replace designers, and it isn't a book that pretends nothing has changed. Both of those stories are wrong. The honest story is more useful: AI is compressing certain kinds of production work dramatically, while making one specific skill — curation, taste, and the judgment to know what's actually good — more valuable than ever. This book teaches you that skill directly.
Inside, you'll learn:
Whether you're an aspiring designer, an indie developer, a student, or a working professional trying to figure out what to prioritize next, this book gives you a durable foundation and a practical path forward — written honestly, for people who build games for a living or hope to.
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Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
Paperback. Etat : new. Paperback. Generative AI has already changed how games get made. The question isn't whether to use it - it's whether you'll be the designer who knows how, or the one left explaining why you didn't adapt.Game Design in the AI Era is the practical, clear-eyed guide for designers who want real answers, not hype. Across 20 chapters, Anup Naik walks you through exactly how generative AI is reshaping every stage of production - from first-draft design documents and procedural level generation to AI-driven NPCs, adaptive difficulty, and narrative writing at scale - grounded in real tools, real studio data, and real legal cases, not speculation.This isn't a book that tells you AI will replace designers, and it isn't a book that pretends nothing has changed. Both of those stories are wrong. The honest story is more useful: AI is compressing certain kinds of production work dramatically, while making one specific skill - curation, taste, and the judgment to know what's actually good - more valuable than ever. This book teaches you that skill directly.Inside, you'll learn: The foundational design frameworks (mechanics, dynamics, aesthetics) that every AI-assisted decision still depends onWhere AI genuinely helps across art, audio, narrative, QA, and playtesting - and where it quietly creates new risksHow to build the constraint systems and curation pipelines that separate professional AI-assisted work from amateur outputThe real legal landscape: copyright, IP ownership, and the SAG-AFTRA settlement every designer should understandThe ethics of AI-driven player manipulation, and a practical test for knowing where the line isA complete guided project - build a small, finished game using AI as a genuine creative collaboratorHow to build a portfolio and career that actually holds up as the industry keeps shiftingWhether you're an aspiring designer, an indie developer, a student, or a working professional trying to figure out what to prioritize next, this book gives you a durable foundation and a practical path forward - written honestly, for people who build games for a living or hope to. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9798178250068
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Vendeur : PBShop.store US, Wood Dale, IL, Etats-Unis
PAP. Etat : New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. N° de réf. du vendeur L0-9798178250068
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Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
PAP. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. N° de réf. du vendeur L0-9798178250068
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Vendeur : California Books, Miami, FL, Etats-Unis
Etat : New. Print on Demand. N° de réf. du vendeur I-9798178250068
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Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Taschenbuch. Etat : Neu. Neuware - Generative AI has already changed how games get made. The question isn't whether to use it - it's whether you'll be the designer who knows how, or the one left explaining why you didn't adapt.Game Design in the AI Era is the practical, clear-eyed guide for designers who want real answers, not hype. Across 20 chapters, Anup Naik walks you through exactly how generative AI is reshaping every stage of production - from first-draft design documents and procedural level generation to AI-driven NPCs, adaptive difficulty, and narrative writing at scale - grounded in real tools, real studio data, and real legal cases, not speculation.This isn't a book that tells you AI will replace designers, and it isn't a book that pretends nothing has changed. Both of those stories are wrong. The honest story is more useful: AI is compressing certain kinds of production work dramatically, while making one specific skill - curation, taste, and the judgment to know what's actually good - more valuable than ever. This book teaches you that skill directly.Inside, you'll learn: - The foundational design frameworks (mechanics, dynamics, aesthetics) that every AI-assisted decision still depends on- Where AI genuinely helps across art, audio, narrative, QA, and playtesting - and where it quietly creates new risks- How to build the constraint systems and curation pipelines that separate professional AI-assisted work from amateur output- The real legal landscape: copyright, IP ownership, and the SAG-AFTRA settlement every designer should understand- The ethics of AI-driven player manipulation, and a practical test for knowing where the line is- A complete guided project - build a small, finished game using AI as a genuine creative collaborator- How to build a portfolio and career that actually holds up as the industry keeps shiftingWhether you're an aspiring designer, an indie developer, a student, or a working professional trying to figure out what to prioritize next, this book gives you a durable foundation and a practical path forward - written honestly, for people who build games for a living or hope to. N° de réf. du vendeur 9798178250068
Quantité disponible : 2 disponible(s)
Vendeur : CitiRetail, Stevenage, Royaume-Uni
Paperback. Etat : new. Paperback. Generative AI has already changed how games get made. The question isn't whether to use it - it's whether you'll be the designer who knows how, or the one left explaining why you didn't adapt.Game Design in the AI Era is the practical, clear-eyed guide for designers who want real answers, not hype. Across 20 chapters, Anup Naik walks you through exactly how generative AI is reshaping every stage of production - from first-draft design documents and procedural level generation to AI-driven NPCs, adaptive difficulty, and narrative writing at scale - grounded in real tools, real studio data, and real legal cases, not speculation.This isn't a book that tells you AI will replace designers, and it isn't a book that pretends nothing has changed. Both of those stories are wrong. The honest story is more useful: AI is compressing certain kinds of production work dramatically, while making one specific skill - curation, taste, and the judgment to know what's actually good - more valuable than ever. This book teaches you that skill directly.Inside, you'll learn: The foundational design frameworks (mechanics, dynamics, aesthetics) that every AI-assisted decision still depends onWhere AI genuinely helps across art, audio, narrative, QA, and playtesting - and where it quietly creates new risksHow to build the constraint systems and curation pipelines that separate professional AI-assisted work from amateur outputThe real legal landscape: copyright, IP ownership, and the SAG-AFTRA settlement every designer should understandThe ethics of AI-driven player manipulation, and a practical test for knowing where the line isA complete guided project - build a small, finished game using AI as a genuine creative collaboratorHow to build a portfolio and career that actually holds up as the industry keeps shiftingWhether you're an aspiring designer, an indie developer, a student, or a working professional trying to figure out what to prioritize next, this book gives you a durable foundation and a practical path forward - written honestly, for people who build games for a living or hope to. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. N° de réf. du vendeur 9798178250068
Quantité disponible : 1 disponible(s)