What happens when you know how to use Godot, but still struggle to turn that knowledge into a complete, working game?
You can understand scenes, nodes, GDScript, physics, signals, resources, AI, and networking, and still find yourself with unfinished projects, tangled code, disconnected systems, or a game that works in the editor but falls apart when everything comes together.
Professional Godot 4.6 Hands-On Game Projects takes a different approach: instead of teaching isolated features, it puts those skills to work inside complete game projects.
You will build practical games from their initial structure through implementation, integration, testing, refinement, and final preparation. Each project is designed to address the problems developers encounter when separate systems must work together as one playable experience.
Throughout the book, you will learn how to:
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Vendeur : California Books, Miami, FL, Etats-Unis
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Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
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Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
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