Have a great game idea but no clear way to test it quickly?
Most game development books focus on building complete projects from start to finish. But real-world indie development rarely works that way. Strong games are usually discovered through rapid experimentation, iteration, and constant refinement. Game Prototyping with LÖVE shows you how to turn rough ideas into playable 2D game prototypes using Lua, lightweight workflows, and practical development systems.
Whether you are an indie game developer, Lua programmer, student, educator, or gameplay designer, this book helps you build prototypes faster without getting trapped in unnecessary complexity.
Inside this hands-on guide, you will learn how to:
Build a minimal playable prototype in minutes
Understand the game loop through real implementation
Design responsive movement systems and engaging mechanics
Structure Lua code without overengineering
Create flexible state machines and gameplay systems
Implement collision detection, physics interactions, and camera systems
Optimize performance using delta time and efficient Lua patterns
Test prototypes across platforms and gather meaningful feedback
Package and distribute LÖVE2D projects professionally
Instead of cloning existing games, this book focuses on practical system design, rapid iteration, and decision-making techniques used in actual game development workflows.
You will also explore chapters such as:
“Structuring Prototypes for Flexibility”
“Iterative Design and Rapid Experimentation”
“From Prototype to Playable Experience”
“Packaging, Testing, and Distribution”
Every chapter is written in a clear, implementation-focused style with detailed explanations and fully functional code examples included directly in the book. No external repository is required.
If you want to improve your game programming skills, prototype mechanics more effectively, and build stronger 2D games using Lua and LÖVE2D, this book gives you a practical framework for doing exactly that.
Start building playable ideas today.
Get your copy today!
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Vendeur : California Books, Miami, FL, Etats-Unis
Etat : New. Print on Demand. N° de réf. du vendeur I-9798196230349
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Vendeur : PBShop.store US, Wood Dale, IL, Etats-Unis
PAP. Etat : New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. N° de réf. du vendeur L0-9798196230349
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Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
PAP. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. N° de réf. du vendeur L0-9798196230349
Quantité disponible : Plus de 20 disponibles
Vendeur : CitiRetail, Stevenage, Royaume-Uni
Paperback. Etat : new. Paperback. Have a great game idea but no clear way to test it quickly?Most game development books focus on building complete projects from start to finish. But real-world indie development rarely works that way. Strong games are usually discovered through rapid experimentation, iteration, and constant refinement. Game Prototyping with LOEVE shows you how to turn rough ideas into playable 2D game prototypes using Lua, lightweight workflows, and practical development systems.Whether you are an indie game developer, Lua programmer, student, educator, or gameplay designer, this book helps you build prototypes faster without getting trapped in unnecessary complexity.Inside this hands-on guide, you will learn how to: Build a minimal playable prototype in minutesUnderstand the game loop through real implementationDesign responsive movement systems and engaging mechanicsStructure Lua code without overengineeringCreate flexible state machines and gameplay systemsImplement collision detection, physics interactions, and camera systemsOptimize performance using delta time and efficient Lua patternsTest prototypes across platforms and gather meaningful feedbackPackage and distribute LOEVE2D projects professionallyInstead of cloning existing games, this book focuses on practical system design, rapid iteration, and decision-making techniques used in actual game development workflows.You will also explore chapters such as: "Structuring Prototypes for Flexibility""Iterative Design and Rapid Experimentation""From Prototype to Playable Experience""Packaging, Testing, and Distribution"Every chapter is written in a clear, implementation-focused style with detailed explanations and fully functional code examples included directly in the book. No external repository is required.If you want to improve your game programming skills, prototype mechanics more effectively, and build stronger 2D games using Lua and LOEVE2D, this book gives you a practical framework for doing exactly that.Start building playable ideas today. Get your copy today! This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. N° de réf. du vendeur 9798196230349
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