Reactive Publishing
Rust for Game Development and Real-Time Simulations teaches you how to build high-performance 2D and 3D games and simulation systems using Rust, the Bevy engine, and ECS architecture.
This book focuses on practical techniques for creating responsive games and real-time applications. You’ll learn to design and implement physics engines, rendering pipelines, and interactive systems with an emphasis on performance, low latency, and clean architecture.
What You’ll Learn:
• Core Rust patterns for game development
• Building complete games with Bevy and the Entity Component System (ECS)
• Efficient 2D and 3D rendering techniques
• Physics simulation and collision detection
• Optimizing for real-time performance
• Structuring large-scale interactive systems
Whether you’re an experienced Rust developer exploring game development or a game programmer looking to leverage Rust’s safety and speed, this book provides clear explanations and working examples to help you create professional-grade games and simulations.
Ideal for intermediate to advanced programmers interested in modern, data-driven game architecture.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Vendeur : California Books, Miami, FL, Etats-Unis
Etat : New. Print on Demand. N° de réf. du vendeur I-9798197969927
Quantité disponible : Plus de 20 disponibles
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Taschenbuch. Etat : Neu. Neuware. N° de réf. du vendeur 9798197969927
Quantité disponible : 2 disponible(s)