Mastering Godot 4: An Advanced Guide to Building Complete, Polished Games with the Latest Godot Engine
Whether you're just getting started with game development or looking to sharpen your Godot skills to a professional level, this book is your complete guide to building polished, optimized, and ready-to-publish 2D and 3D games using the Godot Engine.
Structured as a practical, project-driven learning experience, this book walks you through each critical step of modern game creation—starting from planning and design, through system integration, all the way to final optimization and platform publishing. Each chapter focuses on real-world techniques, clear explanations, and concrete code examples using GDScript 2.0 and Godot 4.
You’ll learn how to implement essential systems such as input handling, UI logic, save/load mechanics, game states, audio management, visual polish, and performance tuning. You'll also master debugging tools, optimization strategies, version control, and exporting games to platforms like Steam, Itch.io, Android, and iOS.
Key features include:
By the end of this book, you’ll not only understand how to make games with Godot—you’ll be able to build, polish, and ship games that feel complete and professional. Whether you're building indie projects, prototypes, or aiming for commercial release, this book equips you with the tools, workflows, and confidence to succeed.
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Paperback. Etat : new. Paperback. Mastering Godot 4: An Advanced Guide to Building Complete, Polished Games with the Latest Godot EngineWhether you're just getting started with game development or looking to sharpen your Godot skills to a professional level, this book is your complete guide to building polished, optimized, and ready-to-publish 2D and 3D games using the Godot Engine.Structured as a practical, project-driven learning experience, this book walks you through each critical step of modern game creation-starting from planning and design, through system integration, all the way to final optimization and platform publishing. Each chapter focuses on real-world techniques, clear explanations, and concrete code examples using GDScript 2.0 and Godot 4.You'll learn how to implement essential systems such as input handling, UI logic, save/load mechanics, game states, audio management, visual polish, and performance tuning. You'll also master debugging tools, optimization strategies, version control, and exporting games to platforms like Steam, Itch.io, Android, and iOS.Key features include: Step-by-step tutorials grounded in real game development practicesComprehensive coverage of both 2D and 3D game development with GodotIn-depth explanations of debugging, profiling, and optimizing game performancePractical guidance on publishing to PC and mobile platformsA final project that brings together all systems into a finished, publishable gameAppendices that offer quick references, optimization checklists, and curated resourcesBy the end of this book, you'll not only understand how to make games with Godot-you'll be able to build, polish, and ship games that feel complete and professional. Whether you're building indie projects, prototypes, or aiming for commercial release, this book equips you with the tools, workflows, and confidence to succeed. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. N° de réf. du vendeur 9798285147824
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Vendeur : Rarewaves.com UK, London, Royaume-Uni
Paperback. Etat : New. N° de réf. du vendeur LU-9798285147824
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