Immersive Enterprise: Navigating AR and VR in Business (2030 – 2035): Harnessing Augmented and Virtual Reality to Transform the Future of Work, Design, Training, and Commerce - Couverture souple

Livre 3 sur 9: Business Tech Odyssey Series: Navigating the Innovations of 2035

Lomovasky, Dr Israel Carlos

 
9798285764113: Immersive Enterprise: Navigating AR and VR in Business (2030 – 2035): Harnessing Augmented and Virtual Reality to Transform the Future of Work, Design, Training, and Commerce

Synopsis

Immersive Enterprise: Navigating AR and VR in Business (2030–2035)
Subtitle: Harnessing Augmented and Virtual Reality to Transform the Future of Work, Design, Training, and Commerce
Are you ready for the next business revolution?
Augmented Reality and Virtual Reality are no longer the future—they are the foundation of the next enterprise wave. In Immersive Enterprise, discover how leading companies across sectors—from retail to manufacturing, healthcare to education—are embracing immersive technologies to transform how they work, innovate, train, and connect.
This groundbreaking volume explores:

  • How global brands are already leveraging AR and VR for real ROI
  • Cutting-edge hardware and software transforming collaboration, prototyping, and simulation
  • The rise of the immersive workplace and what it means for tomorrow’s workforce
  • The ethical, legal, and psychological implications of persistent digital immersion
  • The emerging virtual economy—NFTs, digital real estate, and beyond
Packed with real-world case studies, technical insights, practical strategies, and a visionary scenario of a typical immersive workday in 2035, this book is your complete roadmap to navigating the immersive business frontier.
Whether you're a CEO, investor, strategist, or technologist , Immersive Enterprise delivers the foresight and clarity to lead in an era where physical and virtual worlds converge.
Table of Contents
  1. Introduction: Entering the Immersive Era
    The rise of immersive tech and its enterprise implications.
  2. From Virtual Dreams to Business Reality: The Evolution of AR/VR
    Tracing the journey from novelty to necessity.
  3. The Technology of Immersion: How AR and VR Work
    A clear, accessible breakdown of platforms, devices, and infrastructures.
  4. Workplace 2.0: Collaboration and Training in Virtual Spaces
    Virtual meetings, remote training, and team synergy redefined.
  5. Visualizing Innovation: Design, Prototyping, and Digital Twins
    AR/VR as engines of innovation in design and manufacturing.
  6. Metaverse Marketing: Retail and Customer Engagement in XR
    Creating powerful brand experiences in extended reality.
  7. Fieldwork and Frontlines: AR in Manufacturing and Maintenance
    Operational efficiency and error reduction through real-time AR.
  8. The Metaverse Economy: Virtual Commerce and NFTs
    Exploring new business models, digital goods, and immersive monetization.
  9. Challenges of Immersion: Ethics, Privacy, and Health
    Confronting the risks of immersive tech with foresight and frameworks.
  10. Future Interfaces: Brain-Computer Links and Holographics
    What lies beyond goggles—toward neural and holographic interaction.
  11. Scenario: A Day in the Immersive Workplace (2035)
    A vivid walkthrough of a business day fully immersed in AR/VR.
  12. Conclusion: Bridging Physical and Virtual Worlds
    Strategies for integration, adoption, and future leadership.
  13. Expanded Appendices and Resources
    • Tools, devices, and software platforms
    • Enterprise case studies and white papers
    • Glossary, academic labs, job roles, global policy guides
    • Sector-by-sector use cases
About The Author

Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.