The Blueprint for Advanced Rendering & Shader Programming: Real-Time Ray Tracing, Vulkan/D3D12 Pipelines, and Optimized GLSL/HLSL Techniques for Studio-Quality Games - Couverture souple

Gabe, Avis

 
9798293502301: The Blueprint for Advanced Rendering & Shader Programming: Real-Time Ray Tracing, Vulkan/D3D12 Pipelines, and Optimized GLSL/HLSL Techniques for Studio-Quality Games

Synopsis

Are you ready to take your rendering skills to the next level and create studio-quality visuals in real time? Ever wondered how leading developers achieve photorealistic effects, ultra-fast pipelines, and adaptable code across every platform?

This book is your hands-on guide to mastering advanced rendering and shader programming—built on real-world challenges and proven solutions for Vulkan, Direct3D 12, GLSL, and HLSL. Whether you’re building high-fidelity games, interactive visualizations, or next-generation engines, you’ll find actionable techniques that work on modern hardware.

What’s inside?

  • GPU Foundations for Real-Time Rendering: Grasp GPU architecture, execution models, and essential memory management.

  • Pipeline Setup in Vulkan and Direct3D 12: Configure high-performance, cross-platform rendering pipelines from scratch.

  • Acceleration Structures and Ray Tracing: Build and optimize BVH, TLAS, and BLAS for real-time lighting, shadows, and reflections.

  • Custom Shader Bakers and Material Workflows: Bake PBR textures, automate asset validation, and create robust material pipelines.

  • Post-Processing & Visual Effects: Implement HDR tonemapping, bloom, volumetric lighting, and advanced particle systems.

  • Shader Graphs vs. Handwritten Shaders: Weigh node-based authoring against raw code for maintainability and performance.

  • Cross-Pipeline Compatibility: Ensure your shaders run seamlessly from desktop to mobile with SPIRV-Cross, Metal, and more.

  • Performance Profiling and Optimization: Profile with RenderDoc and GPU counters, automate benchmarks, and debug efficiently.

  • Production Case Studies: Real-world insights into migrating engines, shipping ray-traced features, and live-ops content updates.

  • Future Trends: Explore mesh shaders, AI-powered denoisers, upscaling, and cloud rendering—get ready for what’s next.

Why choose this book?

  • Directly applicable code and workflows you can use today

  • Comprehensive coverage from architecture to the latest features

  • Practical tips, war stories, and industry best practices

  • Perfect for both aspiring developers and seasoned professionals seeking advanced skills

Are you ready to create visuals that set your projects apart and future-proof your rendering pipeline? Scroll up and get your copy now—transform your approach to real-time graphics and shader programming!

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