Prof. Jeffrey Saltz research focuses on the socio-technical issues relating to AI and Data science, such as how to effectively leverage AI and Data Science within an organizational context and how teams should work together to “do” data science and AI projects. HIs 20+ years of industry information systems experience has often focused on building new teams that leverage emerging technologies to deliver innovative business solutions. In his last corporate role, he worked at JPMorgan Chase. At JPMC, he reported to the firm’s Chief Information officer while helping to drive innovation throughout the firm. He also held several other key technology management positions at the company, including CTO (Consumer and Community Banking Risk Management), Chief Information Architect (Chase Financial Services), global head of eBusiness technology and vice president of computational technology. He previously served as chief technology officer and principal investor at Goldman Sachs/Goldman Sachs Ventures, where he invested and helped incubate technology start-ups. He started his career as a programmer, project leader and consulting engineer with Digital Equipment Corp (now part of HP).
Dr. Jasmina Tacheva is an Assistant Professor in the School of Information Studies. She studied Philosophy, Economics and German at Canisius College and earned her Ph.D. from the University at Buffalo’s (UB) School of Management, where she was part of the NAVIGATE Project, an NSF-sponsored initiative for supporting women in STEM.
Dr. Shamik Tiwari , Dean and Professor at the School of Computer Science & Engineering, IILM University, Gurugram, brings over two decades of comprehensive expertise encompassing research, teaching, and administration. His leading-edge research has earned him recognition as one of the world’s top 2% of research scientists, acknowledged by Stanford University in 2023 & 2024. Dr. Tiwari’s proficiency extends across diverse domains, including Data Analytics, Statistical Modeling, Predictive Modeling, Machine Learning, Deep Learning, NLP, Image Processing, Computer Vision, and Data Visualization.
Dr. Anurag Jain , is a Professor of Computer Science and Engineering with over 22 years of teaching and research experience. He holds a Ph.D. in Computer Science and Engineering and specializes in machine learning, deep learning, natural language processing, and algorithm design. He has published extensively in indexed journals and conferences, completed government-funded research projects, and served in key academic leadership roles. His research interests include intelligent systems, explainable AI, and applied data-driven solutions.
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Taschenbuch. Etat : Neu. Examining AI Innovations in Gaming and Entertainment | Jeff Saltz (u. a.) | Taschenbuch | Englisch | 2026 | IGI GLOBAL SCIENTIFIC PUBLISHING | EAN 9798337336916 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. N° de réf. du vendeur 134544199
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Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Artificial intelligence (AI) is transforming gaming and entertainment by enhancing realism, interactivity, and personalization in ways that were once unimaginable. From adaptive difficulty and immersive storytelling to hyper-realistic visual effects and music generation, AI is reshaping how people experience digital media. These advancements not only expand creative possibilities for developers and artists but also raise important ethical questions about bias, addiction, and the misuse of technologies like deepfakes. The societal impact lies in AI's ability to redefine cultural expression, reshape audience engagement, and influence the future of both play and storytelling. Examining AI Innovations in Gaming and Entertainment focuses on specific uses, developments, difficulties, and the future potential of AI in the gaming and entertainment industries. It features the blending of cutting-edge research, case studies, and expert opinions regarding the impact of AI in the future of interactive media, gaming, and entertainment production. Covering topics such as deep learning, infinite gameplay, and virtual reality, this book is an excellent resource for academicians, researchers, game developers and designers, media and entertainment professionals, students and educators, industry leaders, policymakers, and more. N° de réf. du vendeur 9798337336916
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