STEAM education, which integrates science, technology, engineering, arts, and mathematics, is enhanced through maker-inspired learning environments that emphasize creativity, innovation, and hands-on problem-solving. These environments encourage learners to actively design, build, experiment, and collaborate, transforming traditional classroom experiences into spaces for exploration and discovery. By combining theoretical knowledge with practical application, maker-centered approaches foster critical thinking, creativity, and technological literacy while preparing students to meet the challenges of an evolving, innovation-driven world. As educational institutions seek more engaging and student-centered learning models, maker-inspired environments may transform STEAM education. Transforming STEAM Education With Maker-Inspired Learning Environments focuses on STEAM education as a strategic axis for educational innovation and teacher development across different levels of schooling. It brings together theoretical frameworks, empirical research, and practical experiences related to the implementation of STEAM approaches in primary and secondary education, as well as in initial and in-service teacher education. This book covers topics such as educational technologies, instructional design, and professional development, and is a useful resource for educators, academicians, researchers, and scientists.
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Filipe T. Moreira holds a PhD in Multimedia in Education from the University of Aveiro, Portugal, where his doctoral research focused on the Internet of Things in educational contexts. He serves as a visiting assistant professor at the University of Aveiro, teaching and supervising projects in education and digital technologies. His research encompasses digital literacies, educational innovation, Internet of Things, computational thinking, and immersive learning. He has published extensively in international conferences and journals and edited volumes with IGI Global.
Manuel Santos holds a PhD in Multimedia in Education by the University of Aveiro (2024), specialization in Teaching by the University of Aveiro (2001), Post-graduated in Multimedia Technology, from the Faculty of Engineering – Oporto University (1998) and Degree in Industrial Computer Engineering, from de Superior Institute of Engineering of Oporto (1996). He is a researcher at the Research Centre on Didactics and Technology for the Training of Educators (CIDTFF), at the Department of Education and Psychology of the University of Aveiro, Portugal. His major research interests are related to the Internet of Things, smart cities, smart censoring and microcontrollers, participatory citizenship, citizen science and teacher training for pedagogical innovation. He has been a computer science teacher since 1996, and is teaching at Agrupamento de Escolas de Gafanha da Nazaré since 2000.
Vânia Carlos is an Assistant Professor of Social Sciences Didactics and Pedagogical Supervision, at the Department of Education and Psychology (DEP) of the University of Aveiro (UA), Portugal, being a member of the Department Executive Committee. She is research fellow at the Research Center on Didactics and Technology for the Training of Educators (CIDTFF), with a PhD in Multimedia in Education, and is currently a member of the research projects ECIUn+: ECIU University (task competence development of staff) (Erasmus+), Educity - Smart cities with Augmented Reality mobile educational games created by and for Citizens (FCT), BOLD - Building on Linguistic and Cultural Diversity for social action within and beyond European universities (Erasmus+), ITE-PractiMent - Initial Teacher Education - Practicum and Mentorship (Iceland, Liechtenstein and Norway Grants), ENHANCE - Empowering higher education through citizen science and innovative future-oriented learning strategies (Erasmus+), SchoolFaN - Schools against Fake News for a cooler future (Erasmus+) and Aveiro Education and Social Alliance (Skills 4 Pós- COVID).
Ana Rodrigues has a PhD in Didactics and Training, is na Assistant Professor at the University of Aveiro, and is a member of the CIDTFF. She was the Principal Investigator of the CIEC project (2013-2022), and from 2018 to 2021 she was member of the research team of the project RED_Recursos Educativos Digitais para o 1.º Ciclo do Ensino Básico. She is (co-)author of 11 books; 14 book chapters; 44 reports; 34 Journal articles; and 21 conference papers. Her research interests are Education Sciences with na emphasis on Science Didactics.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Paperback. Etat : new. Paperback. STEAM education, which integrates science, technology, engineering, arts, and mathematics, is enhanced through maker-inspired learning environments that emphasize creativity, innovation, and hands-on problem-solving. These environments encourage learners to actively design, build, experiment, and collaborate, transforming traditional classroom experiences into spaces for exploration and discovery. By combining theoretical knowledge with practical application, maker-centered approaches foster critical thinking, creativity, and technological literacy while preparing students to meet the challenges of an evolving, innovation-driven world. As educational institutions seek more engaging and student-centered learning models, maker-inspired environments may transform STEAM education. Transforming STEAM Education With Maker-Inspired Learning Environments focuses on STEAM education as a strategic axis for educational innovation and teacher development across different levels of schooling. It brings together theoretical frameworks, empirical research, and practical experiences related to the implementation of STEAM approaches in primary and secondary education, as well as in initial and in-service teacher education. This book covers topics such as educational technologies, instructional design, and professional development, and is a useful resource for educators, academicians, researchers, and scientists. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9798337399546
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Paperback. Etat : new. Paperback. STEAM education, which integrates science, technology, engineering, arts, and mathematics, is enhanced through maker-inspired learning environments that emphasize creativity, innovation, and hands-on problem-solving. These environments encourage learners to actively design, build, experiment, and collaborate, transforming traditional classroom experiences into spaces for exploration and discovery. By combining theoretical knowledge with practical application, maker-centered approaches foster critical thinking, creativity, and technological literacy while preparing students to meet the challenges of an evolving, innovation-driven world. As educational institutions seek more engaging and student-centered learning models, maker-inspired environments may transform STEAM education. Transforming STEAM Education With Maker-Inspired Learning Environments focuses on STEAM education as a strategic axis for educational innovation and teacher development across different levels of schooling. It brings together theoretical frameworks, empirical research, and practical experiences related to the implementation of STEAM approaches in primary and secondary education, as well as in initial and in-service teacher education. This book covers topics such as educational technologies, instructional design, and professional development, and is a useful resource for educators, academicians, researchers, and scientists. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. N° de réf. du vendeur 9798337399546
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Paperback. Etat : new. Paperback. STEAM education, which integrates science, technology, engineering, arts, and mathematics, is enhanced through maker-inspired learning environments that emphasize creativity, innovation, and hands-on problem-solving. These environments encourage learners to actively design, build, experiment, and collaborate, transforming traditional classroom experiences into spaces for exploration and discovery. By combining theoretical knowledge with practical application, maker-centered approaches foster critical thinking, creativity, and technological literacy while preparing students to meet the challenges of an evolving, innovation-driven world. As educational institutions seek more engaging and student-centered learning models, maker-inspired environments may transform STEAM education. Transforming STEAM Education With Maker-Inspired Learning Environments focuses on STEAM education as a strategic axis for educational innovation and teacher development across different levels of schooling. It brings together theoretical frameworks, empirical research, and practical experiences related to the implementation of STEAM approaches in primary and secondary education, as well as in initial and in-service teacher education. This book covers topics such as educational technologies, instructional design, and professional development, and is a useful resource for educators, academicians, researchers, and scientists. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. N° de réf. du vendeur 9798337399546
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Taschenbuch. Etat : Neu. Transforming STEAM Education With Maker-Inspired Learning Environments | Filipe T. Moreira (u. a.) | Taschenbuch | Englisch | 2026 | IGI GLOBAL SCIENTIFIC PUBLISHING | EAN 9798337399546 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. N° de réf. du vendeur 138072525
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