Discover the Who, What, When, Where, Why and How of Turning Life into Fun Games
Self-Gamification, a unique self-help approach to implementing game design elements into each of our lives and uniting anthropology (awareness), kaizen (small steps), and gamification (gamefulness) is gathering growing interest.
Self-Gamification Happiness Formula described the Self-Gamification approach in detail and in multiple contexts.
This book has been created in response to those interested in reading a short summary of the approach, rather than a longer discourse.
The Who, What, When, Where, Why and How of Turning Life into Fun Games is a short, compressed, and reworked version of Self-Gamification Happiness Formula, which was reorganized to answer six essential questions:
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
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Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
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Vendeur : California Books, Miami, FL, Etats-Unis
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Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
Etat : As New. Unread book in perfect condition. N° de réf. du vendeur 41081958
Quantité disponible : Plus de 20 disponibles
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
Etat : New. N° de réf. du vendeur 41081958-n
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Paperback. Etat : new. Paperback. Discover the Who, What, When, Where, Why and How of Turning Life into Fun GamesSelf-Gamification, a unique self-help approach to implementing game design elements into each of our lives and uniting anthropology (awareness), kaizen (small steps), and gamification (gamefulness) is gathering growing interest.Self-Gamification Happiness Formula described the Self-Gamification approach in detail and in multiple contexts.This book has been created in response to those interested in reading a short summary of the approach, rather than a longer discourse.The Who, What, When, Where, Why and How of Turning Life into Fun Games is a short, compressed, and reworked version of Self-Gamification Happiness Formula, which was reorganized to answer six essential questions: Who is responsible for turning projects, activities, and whole lives into games?What can be turned into games?When does it make sense to turn something into games?Where could or should projects and activities be turned into games?Why does it make sense to turn projects, activities, and even our whole lives into fun games?How can we turn projects, activities, and our lives into games? This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. N° de réf. du vendeur 9798609831927
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