NASA hijacked the world’s favorite game. Now Runa Erikson is playing for survival.
Runa Erikson thought it was just a game—until NASA made her the experiment. Building 9 isn’t just the world’s favorite online battle game—it’s a secret NASA experiment to test fourteen-year-old Runa Erikson for interstellar travel—and for humanity’s future. Runa—Arctic-born exile, gamer, outsider, and founder of Groundswell, a youth movement fighting to save the planet—has no idea the game was never just a game. When she refuses a multi-million-dollar offer to betray her teammates, she exposes NASA’s secret and becomes a global symbol of rebellion. But the fallout draws a darker enemy: Aquila, an ancient order obsessed with a Viking prophecy—the Prophecy of the Talisman—that they believe only Runa can unlock. Hunted across Earth’s most extreme frontiers, Runa must decide whether to follow the Creed’s one hundred rules to live, love, and fight by, or break them to survive. NASA wants her future. Aquila craves her past. The Creed demands everything.
Keywords: YA sci-fi thriller, teen girl gamer, virtual reality for teens, NASA secret experiment, Viking ancestry fiction, near-future technology, strong female protagonist, chosen one girl, secret space program, YA speculative fiction, teen rebellion story, mythology and tech crossover, eco-rebellion, dystopian conspiracy, fast-paced YA novel, gamer girl hero, books like Ender’s Game, teen survival story, youth resistance movement, Norse prophecy, science fiction with myth, YA book series for teens, girl versus government, sci-fi books for 13 to 17 year olds
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Vendeur : WorldofBooks, Goring-By-Sea, WS, Royaume-Uni
Paperback. Etat : Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. N° de réf. du vendeur GOR013583185
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