With the First Elder Rune divided between them, Monty and Simon must confront Keeper Gault and stop him from undoing reality and everyone in it.
There’s just one obstacle.
The First Elder Rune is too strong for them, and not even an Archmage can help them now. As Gault strikes at those closest to them, he offers them one choice.
Surrender the rune…or everyone you know dies.
In order to harness the power of the rune, they must find a way to restore it without destroying themselves in the process.
They have a plan and only one opportunity to make it work.
If they fail, Gault will capture the First Elder Rune, unleash entropy, and plunge the world into darkness.
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