Place the crate. Aim the fan. Open the portal. What could go wrong?
Captain Cubemelon thought the first build would be easy. Set the spring pad. Press the button. Save the scene. But when Pip Pop bounces through an unfinished portal before the team can lock the build, the first test becomes the first rescue.
To bring Pip home, Captain and his team, Ember Slice, Patch Bolt, Drip Byte, Moss Guard, and Brick Bloom, must turn a messy lab into a working path before the portal forgets where Pip went. Every fix uncovers a new rule. Every failure teaches them something the bible never said.
In the Gadget Sandbox, mistakes are supposed to be fixable.
This one may not be.
The first book in The Gadget Sandbox Chronicles, a six-book adventure series for ages 10 and up. Perfect for kids who love building games, puzzle-solving, team-friendship stories, and the moment a plan finally works.
Includes a complete Sandbox Glossary covering characters, gadgets, mechanics, and the team's first official rule.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
Paperback. Etat : new. Paperback. Place the crate. Aim the fan. Open the portal. What could go wrong?Captain Cubemelon thought the first build would be easy. Set the spring pad. Press the button. Save the scene. But when Pip Pop bounces through an unfinished portal before the team can lock the build, the first test becomes the first rescue.To bring Pip home, Captain and his team, Ember Slice, Patch Bolt, Drip Byte, Moss Guard, and Brick Bloom, must turn a messy lab into a working path before the portal forgets where Pip went. Every fix uncovers a new rule. Every failure teaches them something the bible never said.In the Gadget Sandbox, mistakes are supposed to be fixable.This one may not be.The first book in The Gadget Sandbox Chronicles, a six-book adventure series for ages 10 and up. Perfect for kids who love building games, puzzle-solving, team-friendship stories, and the moment a plan finally works.Includes a complete Sandbox Glossary covering characters, gadgets, mechanics, and the team's first official rule. Captain Cubemelon's first build goes wrong when Pip falls through an unfinished portal. To bring Pip home, the team must turn a messy lab into a working path, learning a new rule with every fix. A puzzle-forward voxel adventure for ages 8-12. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9798950343278
Quantité disponible : 1 disponible(s)
Vendeur : PBShop.store US, Wood Dale, IL, Etats-Unis
PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000. N° de réf. du vendeur L2-9798950343278
Quantité disponible : Plus de 20 disponibles
Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000. N° de réf. du vendeur L2-9798950343278
Quantité disponible : Plus de 20 disponibles
Vendeur : AussieBookSeller, Truganina, VIC, Australie
Paperback. Etat : new. Paperback. Place the crate. Aim the fan. Open the portal. What could go wrong?Captain Cubemelon thought the first build would be easy. Set the spring pad. Press the button. Save the scene. But when Pip Pop bounces through an unfinished portal before the team can lock the build, the first test becomes the first rescue.To bring Pip home, Captain and his team, Ember Slice, Patch Bolt, Drip Byte, Moss Guard, and Brick Bloom, must turn a messy lab into a working path before the portal forgets where Pip went. Every fix uncovers a new rule. Every failure teaches them something the bible never said.In the Gadget Sandbox, mistakes are supposed to be fixable.This one may not be.The first book in The Gadget Sandbox Chronicles, a six-book adventure series for ages 10 and up. Perfect for kids who love building games, puzzle-solving, team-friendship stories, and the moment a plan finally works.Includes a complete Sandbox Glossary covering characters, gadgets, mechanics, and the team's first official rule. Captain Cubemelon's first build goes wrong when Pip falls through an unfinished portal. To bring Pip home, the team must turn a messy lab into a working path, learning a new rule with every fix. A puzzle-forward voxel adventure for ages 8-12. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. N° de réf. du vendeur 9798950343278
Quantité disponible : 1 disponible(s)
Vendeur : CitiRetail, Stevenage, Royaume-Uni
Paperback. Etat : new. Paperback. Place the crate. Aim the fan. Open the portal. What could go wrong?Captain Cubemelon thought the first build would be easy. Set the spring pad. Press the button. Save the scene. But when Pip Pop bounces through an unfinished portal before the team can lock the build, the first test becomes the first rescue.To bring Pip home, Captain and his team, Ember Slice, Patch Bolt, Drip Byte, Moss Guard, and Brick Bloom, must turn a messy lab into a working path before the portal forgets where Pip went. Every fix uncovers a new rule. Every failure teaches them something the bible never said.In the Gadget Sandbox, mistakes are supposed to be fixable.This one may not be.The first book in The Gadget Sandbox Chronicles, a six-book adventure series for ages 10 and up. Perfect for kids who love building games, puzzle-solving, team-friendship stories, and the moment a plan finally works.Includes a complete Sandbox Glossary covering characters, gadgets, mechanics, and the team's first official rule. Captain Cubemelon's first build goes wrong when Pip falls through an unfinished portal. To bring Pip home, the team must turn a messy lab into a working path, learning a new rule with every fix. A puzzle-forward voxel adventure for ages 8-12. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. N° de réf. du vendeur 9798950343278
Quantité disponible : 1 disponible(s)
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Place the crate. Aim the fan. Open the portal. What could go wrong Captain Cubemelon thought the first build would be easy. Set the spring pad. Press the button. Save the scene. But when Pip Pop bounces through an unfinished portal before the team can lock the build, the first test becomes the first rescue.To bring Pip home, Captain and his team, Ember Slice, Patch Bolt, Drip Byte, Moss Guard, and Brick Bloom, must turn a messy lab into a working path before the portal forgets where Pip went. Every fix uncovers a new rule. Every failure teaches them something the bible never said.In the Gadget Sandbox, mistakes are supposed to be fixable.This one may not be.The first book in The Gadget Sandbox Chronicles, a six-book adventure series for ages 10 and up. Perfect for kids who love building games, puzzle-solving, team-friendship stories, and the moment a plan finally works.Includes a complete Sandbox Glossary covering characters, gadgets, mechanics, and the team's first official rule. N° de réf. du vendeur 9798950343278
Quantité disponible : 2 disponible(s)
Vendeur : preigu, Osnabrück, Allemagne
Taschenbuch. Etat : Neu. The First Build | Jeffrey L. Carrier | Taschenbuch | Englisch | 2026 | Carrier Press | EAN 9798950343278 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. N° de réf. du vendeur 135866648
Quantité disponible : 5 disponible(s)