Advances in Computer Games | Many Games, Many Challenges. Cet article n’est pas disponible.
Langue : anglais
Edité par Humana, 2003
- Livre relié
- Neuf



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Advances in Computer Games | Many Games, Many Challenges | H. Jaap Van Den Herik (u. a.) | Buch | xiv | Englisch | 2003 | Humana | EAN 9781402077098 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.
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- Titre
- Advances in Computer Games | Many Games, Many Challenges
- Auteur
- H. Jaap Van Den Herik (u. a.)
- Éditeur
- Humana
- Année de publication
- 2003
- État de l'article
- Neu
- Reliure
- Buch
- Langue
- anglais
- ISBN à 10 chiffres
- 1402077092
- ISBN à 13 chiffres
- 9781402077098
- Poids de l'article
- 767 grammes
- Dimensions
- 241 x 160 x 27 mm
- Catalogues du vendeur
- Bücher
1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer- Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community.
« Synopsis » peut appartenir à une autre édition de cet ouvrage.
Présentation de l'éditeur
This book is the tenth in a well-established series, originally describing the progress of computer-chess research only. While chess has dominated Ai work in intelligent game-playing for almost half a century, games presumably harder than chess, such as Go, have moved into the spotlight in recent years. The research reported on herein reflects this growing trend with just 6 out of the 24 works overall still focussing on chess, equally many concentrating on Go, and the remaining 12 relating to checkers, Lines of Action, and a variety of other games.
« A propos de ce titre » peut appartenir à une autre édition de cet ouvrage.
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