Agile Game Development with Scrum

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Langue : anglais

Edité par Pearson Education (US), 2010

0321618521 / 9780321618528

Série : Livre 4 sur 16 - Addison-Wesley Signature Series (Cohn)

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A propos de cet article

Deliver Better Games Faster, On Budget?And Make Game Development Fun Again!   Game development is in crisis?facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It?s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development.  Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You?ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers?and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions?all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum?s goals, roles, and practices in the context of game development Communicating and planning your game?s vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks? even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio?s current processes Increasingly, game developers and managers are recognizing that things can?t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that?and brings the profitability, creativity, and fun back to game development. …

Titre
Agile Game Development with Scrum
Auteur
Clinton Keith
Éditeur
Pearson Education (US)
Année de publication
2010
État de l'article
Very Good
Reliure
Paperback
Langue
anglais
ISBN à 10 chiffres
0321618521
ISBN à 13 chiffres
9780321618528
Série
Livre 4 sur 16: Addison-Wesley Signature Series (Cohn)

World of Books (was SecondSale)

Montgomery, IL, Etats-Unis

Vendeur avec une évaluation de 5 étoiles

Vendeur AbeBooks depuis 20 décembre 2007

Frais d'expédition à l'intérieur de ce pays : Etats-Unis

Article4 à 12 jours ouvrés3 à 6 jours ouvrés
Premier articleEUR 0,00EUR 9,94
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Founded in 2002, World of Books is a leading online destination for buying and selling both preloved and new books, committed to making sustainable reading accessible to all. With a mission to help people read more and waste less, World of Books offers a huge range of affordable, high-quality books — giving both new and preloved titles a second life. The company also operates World of Books – Sell Your Books, an easy-to-use platform that allows customers to trade in unwanted books for cash, helping to keep books in circulation while promoting sustainability. As a Certified B Corp, World of Books is driven by a vision to become the world’s largest and most sustainable dedicated online bookstore. The company measures its success through the positive environmental impact it creates, the value it provides to customers, and its ability to operate profitably while supporting its sustainable mission …

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