Algorithms and Networking for Computer Games

Smed, Jouni; Hakonen, Harri

ISBN 10: 0470018127 ISBN 13: 9780470018125
Edité par Wiley (edition 1), 2006
Ancien(s) ou d'occasion Hardcover

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It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting. N° de réf. du vendeur 0470018127-8-1

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Synopsis :

Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game–related problems, the authors discuss all the common difficulties encountered in game programming.

The first part of the book tackles algorithmic problems by presenting how they can be solved practically. As well as "classical" topics such as random numbers, tournaments and game trees, the authors focus on how to find a path in, create the terrain of, and make decisions in the game world. Part two introduces networking related problems in computer games and focuses on three key questions: how to hide the inherent communication delay, how to utilize limited network resources, and how to cope with cheating.

Algorithms and Networking for Computer Games provides a comprehensive resource that offers deeper algorithmic insight into game programming and explains game–specific network considerations. Read on for...

  • Algorithmic solutions in pseudo code format, which not only emphasizes the idea behind the solution, but also can easily be written into the programming language of your choice.
  • A section on the Synthetic player, covering decision–making, influence maps, finite–state machines, flocking, fuzzy sets and probabilistic reasoning.
  • In–depth treatment of network communication including dead reckoning, local perception filters and cheating prevention.
  • 51 ready–to–use algorithms and 178 illustrative exercises.

Algorithms and Networking for Computer Games is a must–read text for advanced undergraduate and graduate students on computer game–related courses, postgraduate researchers in game–related topics, and game developers interested in new approaches and the theoretical background to games.

À propos de l?auteur: Jouni Smed is currently a researcher and lecturer in Department of Information Technology, University of Turku, Finland. His research concentrates on computer games, optimization, and scheduling algorithms.

Harri Hakonen is a researcher and lecturer in the department of Information Technology, University of Turku. His research interests include algorithms for computer games, string algorithmics, and software construction.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

Détails bibliographiques

Titre : Algorithms and Networking for Computer Games
Éditeur : Wiley (edition 1)
Date d'édition : 2006
Reliure : Hardcover
Etat : Very Good
Edition : 1.

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Hakonen, Harri, Smed, Jouni
ISBN 10 : 0470018127 ISBN 13 : 9780470018125
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Etat : Very Good. Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. N° de réf. du vendeur 5074186-6

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Smed; Hakonen
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ISBN 10 : 0470018127 ISBN 13 : 9780470018125
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Hardcover. Etat : As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less. N° de réf. du vendeur G0470018127I2N00

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Smed, Jouni
Edité par Wiley, 2006
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Etat : Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions. N° de réf. du vendeur Z1-L-029-02189

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