Android Game Programming by Example
John Horton
Vendu par THE SAINT BOOKSTORE, Southport, Royaume-Uni
Vendeur AbeBooks depuis 14 juin 2006
Neuf(s) - Couverture souple
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Ajouter au panierVendu par THE SAINT BOOKSTORE, Southport, Royaume-Uni
Vendeur AbeBooks depuis 14 juin 2006
Etat : New
Quantité disponible : Plus de 20 disponibles
Ajouter au panierThis item is printed on demand. New copy - Usually dispatched within 5-9 working days 710.
N° de réf. du vendeur C9781785280122
Harness the power of the Android SDK by building three immersive and captivating games
About This Book
Who This Book Is For
The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games.
The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.
What You Will Learn
In Detail
Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games.
This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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